Pokémon Universe > Ideas & Suggestions
EXP modification
Level5Pidgey:
The problem with this idea is usefulness.
What will be achieved through implementation?
How will the gameplay improve?
If we make the bonus exp high, it means that people will grind particular pokes and the game will be a grind-fest.
If we make the bonus low, it will have no presence, making it pointless to implement anyway.
Will it improve the gameplay?
Not really.
Still a cool idea though I guess?
LeoReborn:
--- Quote from: Bing on September 01, 2011, 06:05:41 PM ---Maybe instead of a bonus of 2 times as much. A pokemon can boost like 5% more experience if it has a poor type match.
Ex:-5% Charmander fights Squirtle. Charmander wins. Squirtle gives out 300 exp. Because Charmander is a fire type the exp is multiplied by 1.05. The resulting exp is 315. It's not so much as people could abuse it, and it still gives a boost to people who like a challenge.
Edit: 2X and 4X is way too much, and thus easy to abuse.
I wouldn't go past 5%.
--- End quote ---
Id say in a type advantage situation, 1.25 is a decent multiplier, as long as there are some restrictions:
-has to be within 5 levels of your pokemon, otherwise, no bonus.
-exclude weak pokemon like Magikarp, Zubat, etc.
It is a good idea, it just needs a little tweaking. =P
Edit: As for why I said "within 5 levels", it makes it almost impossible to abuse, and encourages trainers to "pick on someone their own size".
genbor:
--- Quote from: LeoReborn on September 08, 2011, 02:18:57 PM ---
--- Quote from: Bing on September 01, 2011, 06:05:41 PM ---Maybe instead of a bonus of 2 times as much. A pokemon can boost like 5% more experience if it has a poor type match.
Ex:-5% Charmander fights Squirtle. Charmander wins. Squirtle gives out 300 exp. Because Charmander is a fire type the exp is multiplied by 1.05. The resulting exp is 315. It's not so much as people could abuse it, and it still gives a boost to people who like a challenge.
Edit: 2X and 4X is way too much, and thus easy to abuse.
I wouldn't go past 5%.
--- End quote ---
Id say in a type advantage situation, 1.25 is a decent multiplier, as long as there are some restrictions:
-has to be within 5 levels of your pokemon, otherwise, no bonus.
-exclude weak pokemon like Magikarp, Zubat, etc.
It is a good idea, it just needs a little tweaking. =P
--- End quote ---
Having a bonus for defeating a Pokémon with a type advantage, but not having that same bonus unless it is in 5 levels range seems a waste for me. Why would you not get the bonus for defeating a much higher level Pokémon? (if you can of course, for whatever reason)
LeoReborn:
That was just a sugesstion of course, but yeah....
"raise the ceiling, but don't lower the floor" o-o
It could work for higher levels as well.
Ex: Lv50 would get bonus from Lv 45-100
Lv 75 would get bonus from Lv 70-100..
yeah...
Yume Tsuki:
We're going to have skills in PU too keep that in mind,
Including training that also will become a skill making it easier to grind pokémon when you train more than other players.
Also, magikarp was extremely tweaked in the original games, giving just very little exp.
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