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Author Topic: #205 - Forretress  (Read 3582 times)

zylonnick

  • Guest
#205 - Forretress
« on: November 03, 2011, 10:07:55 PM »
Name: Forretress
Number: 205
Type: Bug/Steel

Abilities:
Sturdy, Overcoat

Base Stats:
75 / 90 / 140 / 60 / 60 / 40


Level Up Move Edits:
None

Move Tutor Move/TM Edits:
None

Egg Move Edits:
None

Example Set
Hazards @ Leftovers
252 HP / 4 Def / 252 SpD
Sturdy, Sassy/Relaxed Nature
- Spikes
- Toxic Spikes
- Rapid Spin
- Gyro Ball/Volt Switch

Explanation of Set
Forretress is capable of switching in on a huge number of common attacks. It can then proceed to set up or spin opposing hazards away. The difference is that this set sacrifices a bit of physical bulk for the ability to switch in against more powerful special attacks, such as the common Choice-locked Draco Meteor. The entry hazards and Rapid Spin form the crux of the set, allowing Forretress to function as a solid support Pokemon throughout the game. Forretress has a couple of options for its final moveslot: Gyro Ball can hit some common switch-ins, such as Latios and Latias, for reasonable damage. Volt Switch is another option, letting Forretress set the momentum of the battle in its user's favor by pivoting out of switch-ins and trappers.