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Author Topic: Count to 1 000 000E-2  (Read 1612386 times)

Offline Frenchfry

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Re: Count to 10 000
« Reply #1080 on: August 25, 2010, 07:50:18 PM »
1082
Ehm... What?

Offline Jerry

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Re: Count to 10 000
« Reply #1081 on: August 25, 2010, 07:51:24 PM »
1083

Nevermind...
tuh tuh tuh...
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Sorkata

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Re: Count to 10 000
« Reply #1082 on: August 25, 2010, 07:57:44 PM »
1084 hmm..... shocker

Offline Jerry

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Re: Count to 10 000
« Reply #1083 on: August 25, 2010, 08:02:03 PM »
1085

Shock wave!
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline xhizor8201

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Re: Count to 10 000
« Reply #1084 on: August 25, 2010, 08:07:35 PM »
1086 I think the moves that never miss should be a bit more powerful.

Offline Jerry

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Re: Count to 10 000
« Reply #1085 on: August 25, 2010, 08:08:23 PM »
Well, more power = less control

1087
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Sorkata

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Re: Count to 10 000
« Reply #1086 on: August 25, 2010, 08:10:01 PM »
1088 they hit more because their less powerfull n their more powerfull cause they hit less? XD

Offline Jerry

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Re: Count to 10 000
« Reply #1087 on: August 25, 2010, 08:11:36 PM »
Well, you can see it like you use 1000 units of energy.
500 is put into power, 500 in accuracy

or 1000 into power and 0 in accuracy

or something like that...

1089
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline xhizor8201

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Re: Count to 10 000
« Reply #1088 on: August 25, 2010, 08:15:12 PM »
1090 thats for like OHKO moves. But i mean at least make them have a critical hit ratio or something.

Offline Jerry

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Re: Count to 10 000
« Reply #1089 on: August 25, 2010, 08:18:08 PM »
1091

Well, having them at 100% accuracy is already good :)
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline xhizor8201

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Re: Count to 10 000
« Reply #1090 on: August 25, 2010, 08:19:12 PM »
1092 yeah but there not strong. And besides, those moves are best helpful when evasiveness and accuracy are altered.

Offline Sorkata

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Re: Count to 10 000
« Reply #1091 on: August 25, 2010, 08:21:07 PM »
1093 =X imma butt out n just count ^^

Offline Jerry

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Re: Count to 10 000
« Reply #1092 on: August 25, 2010, 08:21:44 PM »
Yes, and that really becomes annoying after a couple of hits.

For accuracy, a switch will do.
For evasiveness, that's something else. That's why some games prevent the use of Double Team.

1094
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Frenchfry

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Re: Count to 10 000
« Reply #1093 on: August 25, 2010, 09:21:16 PM »
The reason that always-hit moves have low power is because if they didn't, the  game would be completely broken and nobody would use anything but attacks that always hit AND have high power.

Gamefreak Staff A: HAY GAIZ I HAV UN AIDEA!!!!1!
GF B: OMG WUT!1?/
A: LETS MAEK AWL THE MEWVS TAHT ALWAYS HIT HAEV ELEVENTY-BILLION POWERZ!
B: OMG TAHTS A GEWD IDEA!!!!!! DEN I CANZ BEET AWLL MAI FRENDS!


Offline Sorkata

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Re: Count to 10 000
« Reply #1094 on: August 25, 2010, 09:26:11 PM »
1095