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Topic: Weekly development updates (Read 9775 times)
Kamaran
Lead Mapper
PU Team
Good Trainer
Posts: 937
Re: Weekly development updates
«
Reply #15 on:
April 06, 2010, 08:39:29 pm »
As the pre-beta testing goes on I don't really have much to show you.
I hope that I'll be able to show you some screenshots within a week.
At least we have some new members to introduce:
Zocan - Mapper
Ameyathed - Mapper
Chaoticxsinz - Web Developer
And Wasabi-knight should (with help from Chaoticxsinz) be working on an updated website with new features.
The public Pokemon-universe editor is slowly progessing too.
By the way!
Over 5000 members and 10000 posts!
Logged
"Don't touch the poster at the Game Corner! There's no secret switch behind it!"
Kamaran
Lead Mapper
PU Team
Good Trainer
Posts: 937
Re: Weekly development updates
«
Reply #16 on:
April 14, 2010, 02:43:46 pm »
A little late Weekly. But nether the less a Weekly
As testing goes on so does the debugging. Also the main reason why I - yet another week - have nothing much to tell.
At least Wasabi-Knight have had birthday
congratulations to him ^^
Spirit uploaded some private prebeta video clips
HERE
and I know Zocan is working on an additional map area which just might be available later on in the private pre-beta.
This was also the week were
Pokemon Black and White
was announced.
I have updated some information regarding the upcoming generation 5 games. (
link
)
Furthermore; with the newest patch installed, pre-beta testers are able to walk with their pokemons. I did notice the sprites in our data, but did not realize it was so soon
(
link
)
«
Last Edit: April 19, 2010, 08:26:33 pm by Kamaran
»
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Kamaran
Lead Mapper
PU Team
Good Trainer
Posts: 937
Re: Weekly development updates
«
Reply #17 on:
April 19, 2010, 08:24:17 pm »
This weekly is mostly for our pre-beta testers.
We are planning on adding a new area for you to explore within 2 weeks. (no addional pokemon will be added).
As always Urmel and Mr_Dark are fixing the bugs you find and we have currently our
4th patch
out now.
Urmel was also kind to spend his weekend on building a
linux client
. (U.S. version)
- if you are located in europe and uses linux, please follow the instructions on the page to get a EU version.
Please notice that only beta-testers are able to click on the links above.
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"Don't touch the poster at the Game Corner! There's no secret switch behind it!"
Kamaran
Lead Mapper
PU Team
Good Trainer
Posts: 937
Re: Weekly development updates
«
Reply #18 on:
April 27, 2010, 08:43:08 pm »
The Private pre-beta is still rolling.
Currently we are only waiting on Zocan to finish an addional map. He plans to have it done by the 1st of May which means that it will be up and running on the 3rd.
We plan on releasing a
public
pre-beta as soon as possible. Meaning that the entire first isle will be avaible for exploration. (more or less). There is currently no date on this event.
I talked to Gammal yesterday; about progress regarding the balancing project. He said that they had made the final tests on the starter pokemons and was to analyze their data.
I'll update this when I know the results.
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Kamaran
Lead Mapper
PU Team
Good Trainer
Posts: 937
Re: Weekly development updates
«
Reply #19 on:
May 03, 2010, 10:06:53 pm »
Last week I talked about some tests that
Gammal
,
Stephenkill2
and
Level5Pidgey
did regarding the
balancing project
. There are still no news on that matter. However,
Gammal
did say that at least Infernape and Blaziken (both being fighting/fire) should be balanced. But I need confirmation on this.
Zocan
have finalized a new area. It will be added for Private-prebeta use in patch5. As well will a new pokemon be catchable in a certain area. I even modified the caves a bit and gave them a new tileset. You might remember them from one of
Spirits42
's
movies
.
This is how it looks now:
The cave above is the first cave you enter. Recognize it?
Please be aware that this tileset is not our own. We will make our own at some point.
In other news:
We have a lot of
open job positions
. So feel free to apply as long as you meet most of our requirements.
«
Last Edit: May 04, 2010, 12:33:18 pm by Kamaran
»
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Kamaran
Lead Mapper
PU Team
Good Trainer
Posts: 937
Re: Weekly development updates
«
Reply #20 on:
May 17, 2010, 07:37:28 pm »
I will start out with an apology for last weeks missing updates. ^^
I simply forgot it in the hunt for generation 5 leaks and updates. Which we got.
The generation 5 starter pokemon were revealed
and their Japanese names are as following;
Tsutaaja
,
Pokabu
and
Mijumaru
. You can see them in colour by clicking on the link.
As for the 5th. Private Pre-beta patch. You guys still gotta wait. We are currently editing/fixing some coding.
In other news: We have had a major switch-out in the team.
Shashi is no longer community manager
Ilsu333 left the team
Ameyathed is nowhere to be found
Raikt joined the balancing project
You can see the whole team
here
.
Wasabi-knight and Chaoticxsinz are still working on
www.pokemon-universe.com
version 3.0. I have been told that it will be much much more than just a forum as it is now.
Regarding the public editor; it is currently set on hold until further notice. - I'm sorry guys.
If you want to see battle videos from the Black and White games, please click on this
link
. (
www.pokebeach.com
)
Logged
"Don't touch the poster at the Game Corner! There's no secret switch behind it!"
Kamaran
Lead Mapper
PU Team
Good Trainer
Posts: 937
Re: Weekly development updates
«
Reply #21 on:
May 31, 2010, 08:39:12 pm »
Quite awesome week so far
The PU team has been very constructive and we got to see the generation 5 legendaries.
Let's start with the legendaries
The Pokemon Company revealed two new pokemons this week; the main legendaries for the Black and White games. As every other generation 5 pokemon, you can find them
here
. It has been confirmed that they are at least part dragon-type.
As for the
balancing project
; Level5Pidgey, Gammal, Stephenkill2 and Raikt have really got some work done this week. And I can only say that it looks promising.
Here is a Offensive Swampert as it looks now;
[spoiler]
Tier 1:
----------
Aqua Intimidation - If this Pokemon's Aqua Tail misses, there is a 33/66/100% chance that the enemy's Defense is lowered by 2 stages.
Improved Facade - Facade has a 33/66/100% chance to ignore the attack reducing effects of Burn.
Keen Eye - This Pokemon's accuracy with all moves is increased by 3/5%
Tier 2:
----------
Mudslide - Swampert's Torrent boosts Ground attacks by 5/10/15%
Take the Edge Off - Double Edge only deals 28/24/20% recoil damage.
Ability:
----------
Torrent
Tier 3:
----------
No Ripples - Water attacks have 2/3/5% more power, at the expensive of Ground attacks having 1/2/3% less.
Dirty Work - Ground attacks have 2/3/5% more power, at the expensive of Water attacks having 1/2/3% less.
Tier 4:
----------
Weighted Stones - Stone Edge loses its increased critical chance, but gains 3/7/10% Accuracy.
Deluge - Waterfall loses its chance to make the opponent Flinch, but gains 2/5/8 base power.
Ultimate:
----------
Improved Torrent - This Pokemon's torrent now activates at 34/36/38/42/45%
[/spoiler]
Please note that this is not final.
You can find all finished Pokemons on the optimizer board. (
link
)
In other news I can information you that;
Thia, a pixelartist, joined on trail
Summer starts tomorrow! (Unless you're Aussie)
I knew I had forgot something!
Also; OVER 9000 MEMBERS!
«
Last Edit: May 31, 2010, 09:08:14 pm by Kamaran
»
Logged
"Don't touch the poster at the Game Corner! There's no secret switch behind it!"
Kamaran
Lead Mapper
PU Team
Good Trainer
Posts: 937
Re: Weekly development updates
«
Reply #22 on:
June 08, 2010, 07:36:15 pm »
First of all, we the PU team, will like to apologize once again.
The
Zubat
that had a rampage on our site is now dead.
I can inform you that the balancing project is still ongoing, and as last I showed last week, the pokes turn out nicely. The guys will soon start on the fire-types.
Two public notations;
1)
We'll gladly see more of you guys in our
chat
or/and in the
ventrilo server
.
2)
We're running low on
donations
, and will most likely not be able to pay next month's hosting fee. (thus we can't develop).
Please feel free to donate. Even the smallest donation is appreciated
Also;
Carbon is off the team.
Logged
"Don't touch the poster at the Game Corner! There's no secret switch behind it!"
Kamaran
Lead Mapper
PU Team
Good Trainer
Posts: 937
Re: Weekly development updates
«
Reply #23 on:
June 14, 2010, 09:32:12 pm »
With Mr_Dark and Urmel gone to England we had one massive online drinking party at the chat. (18+ and no nudity
)
That means we have done absolutely nothing this week
- Besides celebrating
Amphy's birthday
nah... I can't lie.
The balancing team have almost finished all the water type starters and are desperately looking forward to start with the fire types.
The Game User Interface have been improved a bit and the mapping dudes have added a bit more area.
At the moment many of our team members and other people who join us at the chat, are busy playing
ChibiVampire's
RP game. Found
here
.
I suggest you give it a look.
Furthermore; I'll see if I can "leak" some of the balanced water starters soon, as I did earlier with the not-finished Swampert. Wish me luck.
On a final note from Mr_Dark and Urmel, I should tell you all that;
"
DOWNLOAD FESTIVAL WAS \\m//
"
Logged
"Don't touch the poster at the Game Corner! There's no secret switch behind it!"
Kamaran
Lead Mapper
PU Team
Good Trainer
Posts: 937
Re: Weekly development updates
«
Reply #24 on:
June 21, 2010, 09:43:57 pm »
As some of you might have seen; with the help from Amphy and ChibiVampire, Pokemon-Universe introduced the new
RolePlaying corner
. You can be out of character and completely random here. xD
Bakagringo told me that he is somewhat finished with the root part of the GUI.
Pictures
of this new GUI can be found on the
contributor board
, which is a special area for members with high
donations
and other major contributions.
Mr_Dark is still building a version 2 of the servers to optimize gameplay and functionality.
This was also the week where we got to see more generation 5 pokemons. You can find the thread at this
link
.
Logged
"Don't touch the poster at the Game Corner! There's no secret switch behind it!"
Kamaran
Lead Mapper
PU Team
Good Trainer
Posts: 937
Re: Weekly development updates
«
Reply #25 on:
July 08, 2010, 11:10:56 pm »
//PU is on vacation mode//
- Cya in Rotterdam!
For more information, please join us at the chat
also; check out the urban dictionary made by Spirit
and.... ehh... Vacation mode tells me that I think we got some new Pokes the last couple of weeks too. But... Whatever.
Logged
"Don't touch the poster at the Game Corner! There's no secret switch behind it!"
Kamaran
Lead Mapper
PU Team
Good Trainer
Posts: 937
Re: Weekly development updates
«
Reply #26 on:
July 29, 2010, 07:38:43 pm »
As some of you might have noticed,
www.p1cture.it
is currently not working as intended. As a result of this, some of our pictures aren't being shown. Bakagringo and Wasabi-Knight will fix the problem as soon as possible. In the mean time, we can only be sorry for the inconvenience.
Since the last Weekly development update, I have been on vacation and have had some technical issues with my computer, (they aren't fixed yet).
BUT!
The community have been lucky enough to get some leaks of pokemons - Including a new legendary. (
link
). As far as I have counted we are up on around 35 new pokemons for generation 5.
As a side bonus for you all, (well... those with a DS and a WiFi-connection) I think should check out this
page
!
On another note; we have changed how the chat works.
As of now there is a public channel for all you random dudes who likes pokemon
. Almost anything is allowed in that channel - almost anything.
But then we have turned the old channel into a PU discussion channel, for those who are interested in following PU's work progress. (allowed access is needed)
You can find both channels in the chat tab above this thread.
READ MORE
Please remember that some of the PU team members are still on vacation. Thus meaning that progress in this month is rather slow.
Have a nice day
«
Last Edit: July 29, 2010, 08:13:38 pm by Kamaran
»
Logged
"Don't touch the poster at the Game Corner! There's no secret switch behind it!"
Kamaran
Lead Mapper
PU Team
Good Trainer
Posts: 937
Re: Weekly development updates
«
Reply #27 on:
August 12, 2010, 03:37:56 pm »
Follow us on
TWITTER
First we have had some team changes:
Weirddemon joined as a developing assistant
Zocan quit the team due to a new project of his
Since Zocan quit, a new
mapping position (towns)
is now open.
We are also looking for
pixel and vector artists
, as we are in a heavy need for those.
In another news, we have got a few more
generation 5 pokemons
shown and some
in game footage and information
.
We highly recommend that you join us at the public chat, (But not asking for release date) and have some fun.
-- Also, Titan Quest: Immortal Throne FTW!
«
Last Edit: August 12, 2010, 03:48:58 pm by Mr_Dark
»
Logged
"Don't touch the poster at the Game Corner! There's no secret switch behind it!"
Kamaran
Lead Mapper
PU Team
Good Trainer
Posts: 937
Re: Weekly development updates
«
Reply #28 on:
August 16, 2010, 08:33:12 pm »
A minor update for you all
We are still progressing - slow.
It would go much faster if we had more artists.
On another note:
Trainer Silver
joined as a mapper on trial
Bakagringo exported the new base GUI. Urmel is currently implementing this into the client.
Had to change the pokemon names language to Japanese due to lack of space, as seen
here
.
Please use
this
to learn how to read them.
Mr_Dark is still working on rewriting the server.
Dark: [17:42:08] <&Chansey> PUServer Revision 500: All "fun" stuff is done. Now time for the endless moves list :<
«
Last Edit: August 24, 2010, 07:17:46 pm by Mr_Dark
»
Logged
"Don't touch the poster at the Game Corner! There's no secret switch behind it!"
Kamaran
Lead Mapper
PU Team
Good Trainer
Posts: 937
Re: Weekly development updates
«
Reply #29 on:
August 30, 2010, 05:56:00 pm »
It's final time for one more update.
Mr_Dark has implemented as many as 266 out of 467 moves. With that rate, he should be finished within September.
You can see the newest GUI by Bakagringo,
here
. He also joins Spirit in some of
Spirit's videos
. In the videos they explain the thoughts behind the concept and how the quest system works.
The
TWITTER
is still rolling. Urmel and Mr_Dark woman-slapped us and said that we should use it more. So we are.
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