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Author Topic: [Game] Some 'unanimated' battle  (Read 65116 times)

Offline Jerry

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Re: [Game] Some 'unanimated' battle
« Reply #15 on: February 05, 2010, 09:42:47 PM »
Sure! :)
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline boyben10

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Re: [Game] Some 'unanimated' battle
« Reply #16 on: February 13, 2010, 11:03:43 AM »
Aura sphere finishes off gligar. Now i come in and  choose charizard. Charizard uses earthquake.
Gligar uses Protect! Gligar protected itself!

Gligar uses Rock Slide! All pokemon on the field are affected.
(4 moves used Earthquake, Protect, Swords Dance, Rock Slide)

Lucario took damage, not very effective!
Charizard took damage, supper effective!

Question: why use earthquake on a flying type pokemon? it has no effectiveness.
I like slowpoke.

Offline Darkstar64

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Re: [Game] Some 'unanimated' battle
« Reply #17 on: February 14, 2010, 08:36:17 AM »
And it wasn't directed at anyone. Remember to direct your attack.

By the way, it's either Jerry's or Kuixta's turn.

Offline Jerry

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Re: [Game] Some 'unanimated' battle
« Reply #18 on: February 17, 2010, 08:15:00 PM »
I played my turn... waiting for the next player :)
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline DarK_SouL

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Re: [Game] Some 'unanimated' battle
« Reply #19 on: February 17, 2010, 09:52:45 PM »
as an update the pokemon sent out are now

ChaosControl:lucario(dead)and soon to be ?

Darkmage:aggron (full heath) moves:metal claw

Kuixta:charazard (20/271) moves:earthquake

Jerry:gligar (dead)

Boyben10:sudowoodo moves:ice punch (dead....maybe not sure Jerry is he?)

Daystar:absol (full heath)

i think that is it..............

i send out salamence!!!
Friend DarkerSou1 on Xbox Live, tell me who you is tho.



Offline Darkstar64

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Re: [Game] Some 'unanimated' battle
« Reply #20 on: February 18, 2010, 12:51:16 AM »
Team up! I'm with Chaos Control!

Aggron! Use Dragon Claw on Charizard!

Exactly 20 damage dealt. (This move ALWAYS deals 20 damage)

Charizard faints!

Offline Jerry

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Re: [Game] Some 'unanimated' battle
« Reply #21 on: February 18, 2010, 07:44:10 PM »
Ok, better bring up the resume now and then...

ChaosControl: Salamence

Darkmage: Aggron moves:metal claw

Kuixta: Charizard (fainted)

Jerry: Gligar (75/334) [4 moves used Earthquake, Protect, Swords Dance, Rock Slide]

Boyben10: Sudowoodo (fainted)

Daystar: Absol (full heath) [but... doint nothing!?]

~~~~
Ok, Gligar uses Swords Dance...
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Darkstar64

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Re: [Game] Some 'unanimated' battle
« Reply #22 on: February 19, 2010, 02:43:46 AM »
I think we should get rid of Absol. Daystar hasn't posted for a long time.
WHOSE UP FOR AN EPIC ATTACK?! EVERYONE DO AN AWESOME COMBO TO FAINT ABSOL!!

"Aggron! Use Metal Claw (2nd move) for your left hand, and Dragon Claw for your right hand! METAL DRAGON CROSS-RIPPER!!"

Everyone make a cool combo!

Offline boyben10

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Re: [Game] Some 'unanimated' battle
« Reply #23 on: February 19, 2010, 07:10:46 AM »
Poliwag, go! Use hypnosis! Aggron is asleep!
I like slowpoke.

Offline Sora

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Re: [Game] Some 'unanimated' battle
« Reply #24 on: February 19, 2010, 10:48:45 AM »
I'll join in to!

Go! Empoleon {84/84}!!
Empoleon, use Hydro Pump on Absol!
Hydro Pump deals 148 damage!
Absol???
My siggy just got attacked by zubat.

Offline DarK_SouL

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Re: [Game] Some 'unanimated' battle
« Reply #25 on: February 19, 2010, 01:53:35 PM »
lets finish him
salamense fly and dragon pulse
ariel pulsing
(detail he flys into his pulse and shoots them at enemy and then flys into them)
Friend DarkerSou1 on Xbox Live, tell me who you is tho.



Offline Jerry

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Re: [Game] Some 'unanimated' battle
« Reply #26 on: February 19, 2010, 05:33:43 PM »
ChaosControl: Salamence (full health)

Darkmage: Aggron (full health) [moves: Metal claw, Dragon Claw] @ Asleep

Kuixta: Charizard @ Fainted

Jerry: Gligar (75/334) [4 moves used Earthquake, Protect, Swords Dance, Rock Slide] *4 Level up attack

Boyben10: Poliwag (full health) [moves:hypnosis]

Daystar: Absol @ Fainted

Sora: Empoleon (84/84) [moves: Hydropump]
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Darkstar64

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Re: [Game] Some 'unanimated' battle
« Reply #27 on: February 20, 2010, 06:18:12 AM »
Back to the real battle.

So the teams are:

Darkmage64                  Sora
        &           VS.         &
ChaosControl             Boyben10

To make it fun, Jerry gets to be an obstacle. You can attack anyone. Once someone's pokemon faints, you go on that person's team.


So, back to battling.

"Aggron, Charge Ice Beam! Charge Hyper Beam! BLAST POLIWAG WITH SUBZERO-DESTROYER!!"

Offline Jerry

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Re: [Game] Some 'unanimated' battle
« Reply #28 on: February 20, 2010, 09:35:34 AM »
2 Attacks that take time to generate in 1 turn?... :-/

[No worries, I'm waiting for my Gligar to faint :)]

Aggron is still asleep...

Gligar uses Earthquake.

Salamence is unaffected.
Aggron takes 4x damage. Super Effective!
Poliwag takes damage.
Empoleon takes 2x damage. Super Effective!
(Don't forget my Gligar is powered up by 2 Swords dance.... )
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Darkstar64

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Re: [Game] Some 'unanimated' battle
« Reply #29 on: February 20, 2010, 04:30:20 PM »
Darn! I'm 'fainted' now. So, I guess the teams are:

      Jerry                   Sora
         &            VS       &
ChaosControl          Boyben10

Since no one has posted in this forum besides us, I'm next after someone's pokemon faints. And...

REMEMBER YOUR TEAMS!!