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Author Topic: [GUILD] Pokemon Knights  (Read 2572120 times)

Offline Tickles

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Re: [GUILD] Pokemon Knights
« Reply #1455 on: November 09, 2011, 10:02:12 PM »
i figured a few counters for Charizard already, though he has been improved, and no longer has to edal with stealth rocks, it still has that 4x weakness to rock type moves. Any poke with rock slide STAB and a high enough speed will oust him in one hit. Not too mention if someone uses a Critsol with Stone Edge and gets a critical. But I digress, we are getting close to the public beta of PU, and our presence is known. Knights, send me your squads again, and I have one spot open since EZ has quit. So I will be accepting anyone who would like to fill that place on my squad.
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Offline deadae

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Re: [GUILD] Pokemon Knights
« Reply #1456 on: November 09, 2011, 11:25:12 PM »
Has anyone seen Cartex the evil? He's late for court!
Rakia(Ra-kie-ya) Deadae(D-A-day)
"I came to win, to fight, to conquer, to thrive!
I came to win, to survive, to prosper, to rise...
To fly!"

Offline Tickles

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Re: [GUILD] Pokemon Knights
« Reply #1457 on: November 09, 2011, 11:38:55 PM »
Has anyone seen Cartex the evil? He's late for court!
Please leave that for the Objection game, this thread is about some random topics sometimes, but right now, we needs to plan how we are going to do this squad thing for the beta to test if it will work out. So, yeah, need to be on topic for a bit on this one, then we can return to randomness. Anyway, for my knights, if you have any ideas how you might see it work, just post so everyone can provide feedback.
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Offline Shadowfred

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Re: [GUILD] Pokemon Knights
« Reply #1458 on: November 10, 2011, 01:05:35 AM »
Charizard hasn't actually been improved. Solar power was scaled down a little and stealth rocks were removed.

Offline Tickles

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Re: [GUILD] Pokemon Knights
« Reply #1459 on: November 10, 2011, 07:19:13 AM »
Then that answers the question about Charizard.
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Offline John Flame

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Re: [GUILD] Pokemon Knights
« Reply #1460 on: November 10, 2011, 09:20:58 AM »
And i don't think i needs improvement.Now speaking on the balance side.As soon as it sets up Bellyzard,only a priority/if substitute is out,or a focus sash,or a extremely fast pokémon... wich i have yet to see,will knock Zard of it's win streak.


Ontopic:
Well,i really don't see this type of Squad Thing in my opinion.I mean,we are a guild,we should be one,i feel this "squads" are just gonna distance ourselfs from eachother.

The dilemas of this,will be.Wath if you need quick help?

R:Again, we are a guild.Sometimes the little squad can't help you.But i don't believe a guild full of people will not have anyone willing to help.

And with this squad think,i totally see some of the squads becoming a small guild of their own.Developing tactics and teams to work as a independant unit instead of a guild.

I never really felt the need to express this opinion.But has PU is nearing and this "Squad" thing seems to be moving forward.I think id better speak..

Offline Tickles

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Re: [GUILD] Pokemon Knights
« Reply #1461 on: November 10, 2011, 09:25:44 AM »
And that is my fear as well. I really don't see it working either. But we can work together of we see each-other on at the same time, not to mention that our goal is not to win the most, but to help anyone with whatever task they need, that includes going with them on quests, or hunting for specific pokemon. At this moment, we still have the squads idea until more members voice their opinion, and everyone's opinion does matter. Thank you for sharing John, it will help me in my analysis.
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Offline Ayara012

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Re: [GUILD] Pokemon Knights
« Reply #1462 on: November 11, 2011, 02:55:15 AM »
well, there's always the possibility of that happening with the squads. but i still think they would be an okay idea, at least to try for a while, so hear me out. i think having squads would be useful, as Cortex said, in searching for specific pokemon, quests, and helping people out. also, bonding! part of the point is to make friends! although, my only thought is, are we going to have any sort of communication other than the forums? like, in-game? cuz if we did, that just goes right along with it. we can have a quick method of communicating between each other, and the other squads.
alright, im done now.

P.S.
*sniffle* Rin's gone.... TT.TT
As the saying goes, Curiosity killed the cat, not the dragon.
Sister, you really must stop throwing shoes at people.
Hello there.

Offline Tickles

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Re: [GUILD] Pokemon Knights
« Reply #1463 on: November 11, 2011, 04:20:57 AM »
There will be a method of communicating, check the screenshots. And what's wrong with my PIC, I think the guy represents me well.
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Offline Jerry

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Re: [GUILD] Pokemon Knights
« Reply #1464 on: November 11, 2011, 04:15:05 PM »
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Burning Roses

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Re: [GUILD] Pokemon Knights
« Reply #1465 on: November 11, 2011, 05:48:20 PM »
wow that suck why charizard he had alot more years in his life

Offline Jerry

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Re: [GUILD] Pokemon Knights
« Reply #1466 on: November 11, 2011, 06:04:09 PM »
[spoiler]Shh, it's only a comic, but don't tell John Flame[/spoiler]
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline John Flame

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Re: [GUILD] Pokemon Knights
« Reply #1467 on: November 11, 2011, 06:25:36 PM »
Unfortunately,im here,i can see though hidden messages and i can click links.

Jerry... relations cut....

Now goooo!PK thread under discussion,no time for randomness! grrr..

Offline Jerry

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Re: [GUILD] Pokemon Knights
« Reply #1468 on: November 11, 2011, 08:52:34 PM »
PK? Oh right, I though of the wrong PK... and something else now... for Ayara :P

http://fc04.deviantart.net/fs70/i/2011/315/c/4/wild_pikachus_appears_by_ry_spirit-d4fsov2.jpg
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Burning Roses

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Re: [GUILD] Pokemon Knights
« Reply #1469 on: November 11, 2011, 09:10:32 PM »
Its a pikachu army. Hide the ketchup