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Author Topic: [GUILD] Pokemon Knights  (Read 2588649 times)

Offline The-Blades-slave

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Re: [GUILD] Pokemon Knights
« Reply #6780 on: March 16, 2013, 07:23:44 AM »
Asmodeus approves.


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Offline NexosYourGayBestFriend96

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Re: [GUILD] Pokemon Knights
« Reply #6781 on: March 16, 2013, 12:46:05 PM »
just gonna drop this link here to show everyone who hasn't seen this amazing thing:

http://www.youtube.com/watch?v=kIKIM8v_qKk&list=LL4PQ09R3rNW6pis5XHULssg

Also, I'm thinking of attempting an animation, any suggestions?
. . .

Offline BlazingNinetails

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Re: [GUILD] Pokemon Knights
« Reply #6782 on: March 16, 2013, 02:20:26 PM »
lol i bet he lost after that battle. and i have no idea on what you should animate mayb something thats your favorite animation.
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Offline Jerry

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Re: [GUILD] Pokemon Knights
« Reply #6783 on: March 16, 2013, 02:36:51 PM »
Nice animation, but it can still be improved a lot :P

Will you be using Adobe Flash or using layers (I think you can create animations from PS' layers) for the animations?
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Offline NexosYourGayBestFriend96

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Re: [GUILD] Pokemon Knights
« Reply #6784 on: March 16, 2013, 02:38:36 PM »
Flash because it's simpler and less obnoxious. :3
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Offline Jerry

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Re: [GUILD] Pokemon Knights
« Reply #6785 on: March 16, 2013, 02:40:24 PM »
Ahh, cool! Which comes to the next question: autotweening or the hard (but better results) way round?
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline NexosYourGayBestFriend96

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Re: [GUILD] Pokemon Knights
« Reply #6786 on: March 16, 2013, 03:19:56 PM »
I use a bit of tweening to save time, but I also use frame-by-frame animation.
. . .

Offline Ayara012

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Re: [GUILD] Pokemon Knights
« Reply #6787 on: March 16, 2013, 05:04:20 PM »
Totally unrelated topic-
My dad just told me that the sun had some big corona-thingie recently, and so like, if you're Maryland or further north, if the sky is clear at night for tonight/tomorrow-ish, you might be able to see Aurora Borealis! Keyword being might. I know I wanna see it~
As the saying goes, Curiosity killed the cat, not the dragon.
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Offline Jerry

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Re: [GUILD] Pokemon Knights
« Reply #6788 on: March 16, 2013, 05:07:09 PM »
Haha, that's pretty nice!

I haven't seen any with my own eyes yet x3
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Ayara012

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Re: [GUILD] Pokemon Knights
« Reply #6789 on: March 16, 2013, 05:08:40 PM »
Neither have I. That's why I wanna see it.
As the saying goes, Curiosity killed the cat, not the dragon.
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Offline WhatThePumpkin

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Re: [GUILD] Pokemon Knights
« Reply #6790 on: March 16, 2013, 06:10:03 PM »
just gonna drop this link here to show everyone who hasn't seen this amazing thing:

http://www.youtube.com/watch?v=kIKIM8v_qKk&list=LL4PQ09R3rNW6pis5XHULssg

Also, I'm thinking of attempting an animation, any suggestions?
That animation right there is amazing .3.

Animating can be hard, which is why I don't do it XD Frame-by-frame produces the best product, but it can also look a little weird if you draw out the motion EXACTLY as it looks. When you do frame-by-frame, sometimes you're required to draw things in an odd way to make it look right. And, when it comes to animating...Try not to lip snych at first. Or, if you do, then use simple mouth motions.
Kinda like, not <, *close mouth*, <, *close mouth*, but you also don't want to match the synch letter for letter, or it's gonna look weird.
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Offline The-Blades-slave

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Re: [GUILD] Pokemon Knights
« Reply #6791 on: March 16, 2013, 09:39:13 PM »
Type of owl he was based off of: Great Horned Owl
Feather color: Gold and yellow
Eye color: Yellow honeyish
Height: 10'
Weight: 438 LBS
Wing span: 40.83 feet
Tail measurement: 26"
Wing chord: 3'
Beak: 1'

King of useless details right here.


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Offline NexosYourGayBestFriend96

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Re: [GUILD] Pokemon Knights
« Reply #6792 on: March 17, 2013, 11:14:49 AM »
Ohgodmyfingerhurtssomuchrightnow.

Yesterday I managed to accidentally cut my finger with an electric lawn trimmer. There was blood everywhere, and I had to drive all the way to gainsville from trenton in order to get into the emergency room, which took two-three hours to get to. Then they had to numb me twice before getting my first stitches in.

So yeah, yesterday sucked. But at the very least it was just my left hand.
. . .

Offline The-Blades-slave

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Re: [GUILD] Pokemon Knights
« Reply #6793 on: March 17, 2013, 06:59:15 PM »
Holy poop.


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Offline GrizzlyEatsKids

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Re: [GUILD] Pokemon Knights
« Reply #6794 on: March 17, 2013, 10:22:40 PM »
Woah, that must have been quite a car ride. And anyway, animation sounds cool.
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