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Author Topic: linking moves  (Read 10740 times)

Offline chaosdestroyer

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linking moves
« on: February 05, 2010, 10:11:49 PM »
i think you should be able to link moves together like on pokemon mystery dungeon.
you can do this by going to a certain person or buying a certain item.
once the moves are linked they are used at the same time (but still takes up 2 spaces and you can only link 2 moves).
you can also unlink link moves by going again to a certain person or buying a certain item.
« Last Edit: February 06, 2010, 07:06:53 PM by chaosdestroyer »
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Offline DarK_SouL

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Re: linking moves
« Reply #1 on: February 05, 2010, 11:07:23 PM »
i think this is a great idea maybe like a place you can go.
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Offline Declan_23

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Re: linking moves
« Reply #2 on: February 05, 2010, 11:20:33 PM »
This will become too overpowered. I mean imagine if somebody managed to link surf and hydro pump? I think that instead you should be able to add special effects to your attacks. e.g. after completeling a quest, using the attack water gun now also lowers enemies defence.

Offline chaosdestroyer

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Re: linking moves
« Reply #3 on: February 05, 2010, 11:22:37 PM »
thanks never thought of that ;D
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Offline Jerry

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Re: linking moves
« Reply #4 on: February 06, 2010, 06:08:35 AM »
What will happen if you link all four moves? Say that combo:

1. Confuse Ray
2. Attract
3. Toxic
4. Mean Look

In one turn, the opponent has all sorts of status problems and cannot switch... I don't think that's  a good idea. It however fits in mystery dungeon, because the PP count is different, and there are a lot more pokemon you need to defeat in the dungeons.
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Offline The Fireball Kid

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Re: linking moves
« Reply #5 on: February 06, 2010, 07:04:34 AM »
Well you can link moves but than make it stronger than one attack but not as strong as 2 attacks. I would only suggest this in tag team battles if it were to ever be implemented.


Offline schindle

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Re: linking moves
« Reply #6 on: February 06, 2010, 12:42:59 PM »
Quote
[...]I think that instead you should be able to add special effects to your attacks. e.g. after completeling a quest, using the attack water gun now also lowers enemies defence.

this is one thing i wanted to suggest!
Make attacks more fun with 'finishing moves' !
like:
everytime you use hydropump, you gain 10 agility. This stacks up to 5 times. After 5 stacks, you gain 'masterhydro' which increases the dmge of your next hydropump by 50%.

with such effects on normal attacks, you would make fights a lot of more funny and strategic!
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Offline Mr_Dark

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Re: linking moves
« Reply #7 on: February 06, 2010, 02:18:38 PM »
this is one thing i wanted to suggest!
Make attacks more fun with 'finishing moves' !
like:
everytime you use hydropump, you gain 10 agility. This stacks up to 5 times. After 5 stacks, you gain 'masterhydro' which increases the dmge of your next hydropump by 50%.

with such effects on normal attacks, you would make fights a lot of more funny and strategic!

If something like this would be implemented we also need something to counter attack such combo's.
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Offline schindle

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Re: linking moves
« Reply #8 on: February 06, 2010, 02:24:48 PM »
for sure.
the main question is:
are your able to integrate such combos/effects? if you are, it would be nice to create a 'game balance' team, just to make sure that there is something to counter/avoid such effects. This would be work to do, but it would make the game 'up-to-date' . Here are a lot of people having great balcing ideas. go for it :-)
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Offline Alais

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Re: linking moves
« Reply #9 on: February 06, 2010, 03:30:02 PM »
Well you could add a dispelling finishing move.

Blastoise used Hydro Pump.
Blastoise's Hydro Pump is powering up.
Furret used Slash.
Blastoise used Hydro Pump.
Blastoise's Hydro Pump is powering up.
Furret used Headbutt.
C-c-combo breaker! Blastoise's Hydro Pump effects vanish!
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Offline schindle

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Re: linking moves
« Reply #10 on: February 06, 2010, 04:47:10 PM »
i thought about:

barrier not increasing defense by 2 points but, f.e:


barrier:
Increases your Pokemons Defense by 2 stages. This effect stacks up to 5 times. In Addition, your pokemons health is increased by 4 stages/stack.

last effect has to be gained with a quest :-)

alternative:

barrier:
Increases your Pokemons Defense by 2 stages. This effect stacks up to 5 times. In Addition, the damage of the next damaging attack against your pokemon is lowered by 20%/stack.

or direct counter:
barrier changed:

the next damaging attack against you is lowered by 50%. In Addition your Pokemons health is increased by 20 stages for the next 4 rounds.


Alternative: An special item that used, decreases the damage of the next attack by 50%.

A lot of possibilites to manage a counter,  dont know WHAT is possible so dont blame me:-)
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Offline Jerry

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Re: linking moves
« Reply #11 on: February 06, 2010, 04:51:38 PM »
Now, that 'counter' of yours will make a pokemon sort of 'invincible'.

You're firstly increasing defence with a move, reducing the damage even more with that same move and above all, you're healing yourself!? I really don't like this idea... :(
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If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

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Offline schindle

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Re: linking moves
« Reply #12 on: February 06, 2010, 04:56:01 PM »
well,
healing not^^ and damage reduce is only for ONE attack after using barrier, not for the whole fight! so that you should use it wisely when thinking of an 'hard-hydropump' hitting you.

i wanted to show that there are possibilites to counter offensive effects like an 50% harder hydro pump.
In addition, those effects/items has to be rewards of hard quests :-)

i just want to make fights more attractive. Not only
attack one
attack two
attack three

but you should think about what you use the next. Make, even not impressive attacks, more attractive.


Another possibility is to make attacks, you wont use normally, because too weak/useless, more valaible by adding an dispelling effect. For example give tackle, after a quest, the ability to dispel one effect off the pokemon. BUt this should be an attack you wont use normally!
« Last Edit: February 06, 2010, 05:04:29 PM by schindle »
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Offline Jerry

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Re: linking moves
« Reply #13 on: February 06, 2010, 05:03:30 PM »
In fact, now that I'm thinking about it, there is an item named 'metronome' in the games, that boost the power of moves if they are used in succession...
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

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Offline schindle

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Re: linking moves
« Reply #14 on: February 06, 2010, 05:32:52 PM »
in fact, when you look at tv series/movies, abilities like barrier never 'increase the defense by 2 stages', but they decrease the damage dealt of the attack hitting them, and, if they are strong enough, they even absorb all of the damage.

by that fact, i would change, if possible, barrier for:

decreases the damage your pokemon take by [defense * 2] or such a thing.

when your defense is high, you will absorb a lot of damage, if low, not that much.
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