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Author Topic: 8 paths... DUNGEON QUEST  (Read 10674 times)

Offline NotlaHunk

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8 paths... DUNGEON QUEST
« on: February 12, 2010, 02:41:32 PM »
Requires 8 players
Difficulty: (You Rank it) XD
Rewards: High Experience, Valuable Items to be decided by the GM's

The quest will be have three difficulties:

1st(Normal Mode): Player's Pokemon lvl maximum is 55, minimum is 40
Levels of opponent trainer's pokemon is between 40-45.
While the gate keeper will have lvl 45-50 pokemons.
Legendaries will be at level 55-60.

2nd(Hard Mode): Player's Pokemon lvl maximum is 75, minimum is 60
Levels of opponent trainer's pokemon is between 60-65.
Gate keepers will have lvl 65-70 pokemons.
Legendaries will be at 75-80.

3rd(Hell Mode): Player's Pokemon lvl maximum is 100, minimum is 75
Levels of opponent trainer's pokemon is between 70-75.
Gate keepers will have lvl 75-80 pokemons.
Legendaries will be at 80-100.

After entering the cave, each will be battled by a trainer.

After the battle:
Appearing before them is 8 doors
Each may choose whatever they want to enter and only one player may enter a path.

Inside each paths is a maze that is filled with trainer and each has a specific twist.
Plus: You have to defeat all enemies to get out. total of 3-4 trainers.
Path 1: Dark room. You can't light up the room using flash. You can only light up the room by defeating trainers.(Room will be very windy)
Path 2: Arrow floor room(the one that when you stand on it, it will move you to another spot).
Path 3: Ice floor room
Path 4: Strength rock room
Path 5: Locked door room(you have to find levers to open specific doors)
Path 6: Teleporter room
Path 7: Puzzle Room- straightforward hall, divided into 2, each room has 2-3 trainers, and before you can go to the next hall, you have to complete a puzzle. (like the puzzles in gsc) Opponents that are defeated will give you clues to what pokemon it is.
Path 8: Same style as the 8th gym in Pokemon DPP
*Note: Paths are not really numbers in the game itself. Game will ramdomly choose a room for the player

After defeating the mazes... Before they can get through the door...
A gate guardian will appear to battle you.

After defeating the guardian...
Just when you thought its finish...
Just when you have already met each other again...
4 doors appears...

Players will go inside in pairs. All battles will be double battles.
Inside the four doors are rooms like the gym of norman in RSE wherein you'll be able to pick one of two doors to battle.

After about 2-3 rooms. All players will again be inside a room. With only one door XD
Get inside... And you will see 8 statues 4 at each sides...
They are statues of legendaries each player will have to battle against one of the legendary pokemons.
Note: Each player would need only to defeat ONE legendary. So if the team is less than eight, example 7, then you would need to defeat only 7 legendaries.

Also, every after each "stage," Trainers will be healed in a specific way:
For normal mode: HP will be restored fully after every stage, PP will be restored by 50% of a move's max PP
For Hard mode: PP will be restored only after guardians battle and pair battle, PP will be restored by 25% of a move's max PP
For Hell mode: PP will be restored to only after guardians battle, PP will be restored by 10% of a move's max PP.
Note: Number of PP-restored is rounded up(e.g 1.3 will be 2) :D

Items are also scattered in the mazes for trainers to get:
1 Miracle Potion: Heals HP and PP of all Pokemons
3 Blissful Potion: Heals HP and PP of one Pokemon.

After defeating the legendaries. Congratulation the Golden door will be unlocked, and at the next room, the quest giver is there to congratulate you and give you the rewards :D

Rewards will be given depending on how many players finish the quest:
8: Very High Exp, 2 Rare(or 1 Epic?) Item (Epic items are very very useful)
6-7: High Exp, Rare Item
4-5: High Exp, Uncommon Item
1-3: Good Exp, Uncommon Item

Feel free to give suggestions and feedbacks, you can also complete the missing part of the quests :D

And... You can give a story on how the quest is started coz i haven't thought about it yet XD

Thank you :)


« Last Edit: February 21, 2010, 05:41:25 AM by NotlaHunk »

Offline Phosphorous

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Re: 8 paths... DUNGEON QUEST
« Reply #1 on: February 12, 2010, 09:39:31 PM »
the idea seems good, and the quest seems long and difficult (which isn't a bad thing).

The only thing is; you go in when you have lvl 40 pokemon, and you've got to battle lvl 50's all the way to lvl 100's ? I doubt this quest is for people with lvl 40 pokemon then, or you're going to have to keep the lvl range the same. Cuz I'm sure a lvl 46 can hardly kill a 55(even with the advantage of having the better type).

Unless there's a way to heal your pokemon, then I'm pretty sure 1 of the 8 (or more) will fail this quest. (unless you stock on items before you come in).

and lastly this quest is going to take a hella long time if all 8 people have to pass thorugh different doors. Someone might go AFK when close to finishing or disconnect, ect, and everyone has to suffer by failing the quest ?

those are just some questions.

Offline NotlaHunk

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Re: 8 paths... DUNGEON QUEST
« Reply #2 on: February 13, 2010, 02:43:00 AM »
You may be right about the pokemon lvls.

Change will be that there are now two difficulty for the players to play this quest depending on their current level.

1st: Player's Pokemon lvl maximum is 65, minimum is 40
Levels of opponent trainer's pokemon is between 30-45.
While the gate keeper will have lvl 40-50 pokemons.
Legendaries will be at level 50-60.

2nd: Player's Pokemon lvl maximum is 100, minimum is 60
Levels of opponent trainer's pokemon is between 40-55.
Gate keepers will have lvl 50-65 pokemons.
Legendaries will be at 70 up.

Rewards will be different from the two.

Players will also recieve 1 special potions that will heal both HP and PP of all pokemons
(So players will have an increased chance to complete it) 
Also, HP healed will be full, and PP will only be healed up to 90% of the max PP(e.g. max 30 PP skill will be healed to 27, etc)

Also, players will recieve 5 potions that can be used anytime.

Note: Items can only be used in the dungeon and will be removed from the players bag if the players goes outside/finish the mission.

For the quest being too long...
Trainers will be reduced from 6-8 to just 2-4 per room.

If ever the player disconnects, that person will be removed from the quest, but the remaining can still continue battling. Losing against an opponent will be the only reason that the quest will be over. Problem is, if you are only 7 at the end of the solo room, one person will have to solo the double battle room as well...

Offline Phosphorous

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Re: 8 paths... DUNGEON QUEST
« Reply #3 on: February 13, 2010, 03:10:06 AM »
k I'm really liking the changes in it now.
everything seems to play out well and logical now :]
Keep up the good work. :D

Offline NotlaHunk

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Re: 8 paths... DUNGEON QUEST
« Reply #4 on: February 13, 2010, 03:40:15 AM »
Thanks  ;D

Hope other players would comment on this ideas for other questions/suggestions.

Specially for reward items and the 7th and 8th maze type  :D

Offline boyben10

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Re: 8 paths... DUNGEON QUEST
« Reply #5 on: February 13, 2010, 10:44:59 AM »
cool, so entering with a level5pidgey will make it level 40?
I like slowpoke.

Offline NotlaHunk

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Re: 8 paths... DUNGEON QUEST
« Reply #6 on: February 13, 2010, 12:09:16 PM »
No. XD

To do the quest, each player must have pokemons with levels no less than the specified :D

So for the first type: all pokemon must be between level 40-65
Second: all pokemon must be 60 above XD

Offline Phosphorous

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Re: 8 paths... DUNGEON QUEST
« Reply #7 on: February 13, 2010, 03:34:48 PM »
cool, so entering with a level5pidgey will make it level 40?

lol level5pidgey :P

Offline NotlaHunk

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Re: 8 paths... DUNGEON QUEST
« Reply #8 on: February 14, 2010, 03:36:16 AM »
Note Edited:

Maze 7 is already thought off :D check it out XD

Offline Jerry

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Re: 8 paths... DUNGEON QUEST
« Reply #9 on: February 18, 2010, 05:53:24 PM »
I have a suggestion for the 8th room.

Did you play any of Diamond, Pearl or Platinum?

The 8th gym has quite a tricky puzzle. I really liked it and it is challenging. To 60% people I know who played the game, they had much difficulty to solve the puzzle. However, they were a tad young, so...

What about further narrowing the pokemon levels?

eg:
1st: Player's Pokemon lvl maximum is 55, minimum is 40
Levels of opponent trainer's pokemon is between 40-45.
While the gate keeper will have lvl 45-50 pokemons.
Legendaries will be at level 55-60.

2nd: Player's Pokemon lvl maximum is 75, minimum is 60
Levels of opponent trainer's pokemon is between 60-65.
Gate keepers will have lvl 65-70 pokemons.
Legendaries will be at level 75-80.

This way, it is more like a challenge for the 'small opponents' and the guardians will have practically the same level as you. Plus it would be good that your team is healed after each 'trial' (before entering the 8 paths, before beating the guardians, etc). The items you cited will then be placed in the various areas of the mission, some easy to get, others not so easy, with a maximum number of 5 of them. They'll be surely using them quite a lot since the opponents are quite close to your pokemon's level.
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline spirit

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Re: 8 paths... DUNGEON QUEST
« Reply #10 on: February 18, 2010, 07:11:11 PM »

And... You can give a story on how the quest is started coz i haven't thought about it yet XD

For a quest such as this, I would rather not come up with much of a story. I probably could invent some crazy back story to explain why you would do something like this, but let's keep it simple shall we? The man who would send you on the quest would probably just explain that this is some sort of test of skill, the only reason for you to do it, is for the sake of doing it.

<Spirit42> Oi! Please expand at least a little more.
<spirit> Very well.

...well, if he commands it...

A quest such as this one would be very easily made out to be a tournament, or a form of entertainment, probably for some nation such as ancient Rome. In doing so, the cave would be a building with a hell of a basement (caves), and would even be able to have a lobby where spectators would be eagerly awaiting the show to start. After the quest, the spectators would change their attitude, and either be happy for you, or disappointed in you.

<spirit> Take that Pokemon Contests!
<Spirit42> Very good, now, moving on.
<spirit> ahem....yes

Quote
Note:Every player has to win. Even if one player lose, quest will fail.

If ever the player disconnects, that person will be removed from the quest, but the remaining can still continue battling. Losing against an opponent will be the only reason that the quest will be over. Problem is, if you are only 7 at the end of the solo room, one person will have to solo the double battle room as well...

this is probably the most problematic part of the quest. Allow me to explain by using an example my friends and I would probably start to employ, and as such, I am sure others would as well. If someone was about to loose, than for the sake of the rest of the group, that person would probably disconnect themselves (of course, this is assuming we have gotten pretty far, otherwise we would just try again).

My suggestion, would be that instead of requiring all eight people to complete the quest, make an award system based on the amount of people that complete the quest. By doing this, you could still do the quest even if you don't have eight people (difficulty settings would have to change), and you would always be able to continue regardless of who won.

More people completing quest = better loot at the end

Offline Jerry

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Re: 8 paths... DUNGEON QUEST
« Reply #11 on: February 18, 2010, 07:17:04 PM »
It'll be more like a contest then... anyway, I like the idea, and it's original :)

I think that gathering the trainers at the same time will be the first problem to face. Some will perhaps have to wait for hours to get the participants full...
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline NotlaHunk

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Re: 8 paths... DUNGEON QUEST
« Reply #12 on: February 21, 2010, 05:11:20 AM »
Thank you very much for the suggestions guys.

The 8th maze will be as what Jerry suggested, plus the pokemon levels will be changed.

As for spirit's idea:

I really like the reward system for the number of people to complete the quest.

plus the simple story/ spectator tournament, i think will be cool...

Note: Edited the quest post :D

Offline stephenkill2

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Re: 8 paths... DUNGEON QUEST
« Reply #13 on: February 24, 2010, 06:11:18 PM »
This also promotes synergy and teamwork! I'm really liking this idea. It's like the battle tower of multiple levels with friends! Is there any idea how you would implement a reward system besides number of people? Would there also be a scoring system?

Offline PokeBlue358

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Re: 8 paths... DUNGEON QUEST
« Reply #14 on: February 25, 2010, 11:08:25 PM »
i really like the idea. i was gonna add more, but after seeing what was already added i can't.
With my pumped up Pokemanz, I can't lose!!!