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Author Topic: Trainer Professions  (Read 20369 times)

Offline Reafer

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Re: Trainer Professions
« Reply #15 on: January 26, 2012, 10:25:56 PM »
I know it's not part of the game :P
Just suggesting
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Offline Bryan

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Re: Trainer Professions
« Reply #16 on: January 26, 2012, 11:46:24 PM »
I need to figure a way to incorporate these "bonuses" with out effecting the balance of the game; or strictly stats related to a Pokemon. It was a good idea, just needs to be trimmed and perfected.
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Offline Reafer

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Re: Trainer Professions
« Reply #17 on: January 27, 2012, 02:28:17 AM »
Well instead of Pokemon stats why not incorporate it into the guild system as a function?
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Offline Bryan

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Re: Trainer Professions
« Reply #18 on: January 27, 2012, 03:15:34 AM »
Having guild bonuses my be neat. But what do you mean? Might need to elaborate that a bit. Lets talk about the first profession first.

The Researcher:
Guild Benefit
Trainer Benefit

Not sure on the guild thing, probably need to think about that a bit.

I was still thinking along the lines of a slight increase in the capture rate for the crafted Pokeball's done by a Researcher. Maybe they have the ability to create a Pokeball at a higher quality. And the higher you get in level, as a researcher, you get a higher percentage at making better quality Pokeballs. You'd have four levels of quality. Okay, Good, Great, and Perfect. At first, as a researcher, your Pokeball crafting skill wont be that effective, obviously. So any ball made on an Okay quality would actually get -1% to that balls already set capture rate. Good would obtain +1%. Great would obtain +2%or+1.5%. Perfect would obtain +3%or+2%. The better the ball, the higher these are to hit to gaining these bonuses on said balls.

Still an idea, but just focusing on one Profession at a time.
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Offline Jerry

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Re: Trainer Professions
« Reply #19 on: January 27, 2012, 07:09:28 PM »
[commenting on the crafting only since it was the thing most discussed here]

To avoid having too high of a catch rate, we could also increase the chance of having a critical catch. The critical capture has a slight chance of occurring. So something like, after 10 levels, you get increase in catch rate, after 20 levels, you get increase in critical catch rate, after 30 levels, you get another increase in catch rate, after 40 levels, another increase in catch rate, after 50 levels, another increase in critical catch rate, etc. (note that the increases are not exactly catch rate/critical/catch rate/critical, just so that one does not depend too much on the other, but instead, move along some same level).
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Offline lubbies

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Re: Trainer Professions
« Reply #20 on: January 27, 2012, 07:19:03 PM »
Would the balls be made from apricorns and if so a farmer + researcher would be great.
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Offline Jerry

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Re: Trainer Professions
« Reply #21 on: January 27, 2012, 07:21:23 PM »
Some will be 'craftable' using apicorns.
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

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Offline lubbies

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Re: Trainer Professions
« Reply #22 on: January 27, 2012, 07:26:20 PM »
I think this has been asked but if your a farmer will you be teleported to your own private farm where you can invite people. Because not everyone's gonna get a bit of map.
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Offline Tickles

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Re: Trainer Professions
« Reply #23 on: January 28, 2012, 01:55:35 AM »
I think this has been asked but if your a farmer will you be teleported to your own private farm where you can invite people. Because not everyone's gonna get a bit of map.

As stated before, this is not an actual feature, but it is a good question. That would be up to the team.
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Offline Bryan

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Re: Trainer Professions
« Reply #24 on: January 30, 2012, 02:42:08 AM »
I was thinking about making a mini-game for each profession. Something kind of like Fable 2's job mini-games. Not sure if Fable 3 had the same thing. But a small precision game, and they'd get harder the higher level you got in your profession.

For the farming thing, there'd have to be a certain place for people to plant, and the plants would have to show owner ship until it's done. Maybe something in player housing could promote this. But that's a feature in the future.
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Offline Reafer

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Re: Trainer Professions
« Reply #25 on: January 30, 2012, 06:28:58 AM »
Farmers should have a bug attack mini event. Just simple battling of bug Pokemon to protect your farms.
For researcher's it should be data destruction caused by voltorbs.
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Offline Bryan

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Re: Trainer Professions
« Reply #26 on: February 02, 2012, 03:55:12 AM »
Farmers should have a bug attack mini event. Just simple battling of bug Pokemon to protect your farms.
For researcher's it should be data destruction caused by voltorbs.

That would be interesting. Little Pokemon related games. Hmmm...
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