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Author Topic: Map Showroom (PKMN)  (Read 43109 times)

Offline ameyathed

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Map Showroom (PKMN)
« on: March 08, 2010, 05:16:02 PM »
Its basically some of my originally created maps with the help of PWO map editor.
If you do have some time to spare, please comment on my maps, the areas I need to improve and other unpleasant things you find in these maps.Both of them are routes, I assure you they are originally created by me.Will add more maps as I make them.I know I need the fix the patches in-between the grasses, will update it as soon as possible.
Have a nice day! ^^



« Last Edit: April 04, 2010, 03:20:10 PM by Kamaran »

Offline stephenkill2

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Re: Map Showroom (PKMN)
« Reply #1 on: March 08, 2010, 05:18:10 PM »
hrmm, I think I would cut down on the tall grass a little bit, and try not to make the trees look so linear in position, other than that not bad  ;D

Offline Jerry

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Re: Map Showroom (PKMN)
« Reply #2 on: March 08, 2010, 05:51:07 PM »
Well... stephenkill just said what I would have said. There are too much tall grass.

Then, in the first picture, there is a narrow passage there, which seems to be useless since there is a rock blocking the way. It's not usually possible to move those rocks nor break them.

In the second one, there is a rock (at the bottom centre) that can be moved by strength... I don't quite see the use here. Oh, the steps between the higher and lower ground seems weird to me.
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Offline baralai15

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Re: Map Showroom (PKMN)
« Reply #3 on: March 08, 2010, 06:46:23 PM »
I love it, it looks great, but i agree with the tall grass also. Maybe put a path into it so if people dont want to battle they dont have to but if they do well go into the grass lol. But also the more grass there is the more challenge so if thats the goal then its fine.

Offline ameyathed

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Re: Map Showroom (PKMN)
« Reply #4 on: March 09, 2010, 03:32:53 PM »
I'll try to modify the maps as per your opinions guys.
But I don't agree with the tall grass thing.There has to be tall grass for pokemon.
The smaller trees could be removed.
Thanks for your reply guys! ^^

Offline ghostman50

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Re: Map Showroom (PKMN)
« Reply #5 on: March 09, 2010, 03:51:13 PM »

But I don't agree with the tall grass thing.There has to be tall grass for pokemon.


No doubt, tall grass is what makes it a pokemon game. But you have tall grass everywhere. Only allowing small squares to be tall grass-less. t Thats really the only thing thats "wrong".
Am I a ghost or a man? Or a man-ghost offspring that come from mi father's inexplicable penetration of mi mother's ghostly woman parts? Or am I a child imitating a man's ability to change into a ghostly form in order to preserve mi appellation?

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Offline Dvys

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Re: Map Showroom (PKMN)
« Reply #6 on: March 09, 2010, 03:58:25 PM »
lol, I was bored, so I created this 'screenshot'  :-X
I used some tiles from the internet and edited them (like changing the colors).
the only program I used was Photoshop.
It isn't great, but /care ^^
It's a 'city' in the mountains and it hasn't much residents ;P

« Last Edit: March 09, 2010, 04:02:24 PM by Dvys »

Offline Jerry

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Re: Map Showroom (PKMN)
« Reply #7 on: March 09, 2010, 05:10:33 PM »
It's nice I would say.

The building at the upper left... I could bet it's the one in RSE in which you enter to take the cable.

Oh, and I find it somewhat funny that the people doesn't seem to be warmly clothed :D
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

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Offline Donnie

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Re: Map Showroom (PKMN)
« Reply #8 on: March 09, 2010, 06:41:15 PM »
this is a great job...and lol @ jerry for noticing the clothes

That Looks kinda painful...jus sayin

Offline stephenkill2

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Re: Map Showroom (PKMN)
« Reply #9 on: March 09, 2010, 10:12:29 PM »
oh, and ameyathed, on the second map, those stairs are backwards, according to the layers of how you tiled it, the little cliff is higher than where the road is , therefore the stairs should be the other way.

Offline Dvys

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Re: Map Showroom (PKMN)
« Reply #10 on: March 09, 2010, 10:20:35 PM »
They are used to the cold?  ???
Ghehehe,, even I didn't think 'bout that  ;D
However, I'm not an pixel artist, the only thing I can do with sprites is to give them all colors of the rainbow ;P
« Last Edit: March 11, 2010, 03:57:18 PM by Dvys »

Offline Minsi

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Re: Map Showroom (PKMN)
« Reply #11 on: March 09, 2010, 10:43:24 PM »
It looks good to me. It's very clean and the theme is constant. It would be great if little pokemon icons were on there, interacting with the people and everything. Keep up the good work.

Offline Minsi

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Re: Map Showroom (PKMN)
« Reply #12 on: March 09, 2010, 10:45:55 PM »
I have to disagree with some people. I think it looks best with the tall grass everywhere. It makes the area looked untouched and more natural. I think if more buildings or signs were added it would ruin the picture... But that's my opinion. I prefer nature maps over city maps.

Offline stephenkill2

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Re: Map Showroom (PKMN)
« Reply #13 on: March 09, 2010, 10:49:42 PM »
I have to disagree with some people. I think it looks best with the tall grass everywhere. It makes the area looked untouched and more natural. I think if more buildings or signs were added it would ruin the picture... But that's my opinion. I prefer nature maps over city maps.

why would buildings be added? It's not a town. And without city maps, you're just a kid living in the wilderness, no gyms , marts, pokecenters, etc.... >.<

Offline SnowWolfAlpha

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Re: Map Showroom (PKMN)
« Reply #14 on: March 09, 2010, 11:03:59 PM »
Maybe you could reduce the amount of grass (cause the wild pkm may have eaten it) and have patches of taller grass. If the tiles are availble.

The only place I imagine you might have consistant grass of the same would in fields or farmland.

Can we get more info about the route? the terrain? Is that a lake or a river?

I don't know if this is any help.