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Author Topic: Live RP info, stats, and classes  (Read 4529 times)

Offline Silver

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Live RP info, stats, and classes
« on: April 15, 2011, 12:44:24 AM »
Story:

5 years ago, there was a terrible storm. All of the villagers fought against the avalanche that came from Mt. Aleph to the North.
A giant boulder fell, crushing half of the town of Vale. Killing most of your community.
After the accident, you dedicated your life to the research of Psynergy to learn the secrets of Alchemy. Practicing hard to learn the basics of the art, you begin to advance in the field of psynergy. Learning that the storm was no mere accident, you and a group of your friends decide to head into Mt Aleph to learn of why the events occured 5 years ago.

Class system:

This is just the character building system for now, the storyline will come later.

You are an Adept. A person who can utilize their mind to bend the elements to your will.
Each adept is associated with a planet, each planet has an element.

Mercury=Water

Venus=Earth

Mars=Fire

Jupiter=Wind

Each adept can manipulate these elements, which they call "Psynergy".
Each psynergy correlates to a planet, and again to an element.
Each character also has a fighting style, which are Warrior, and Mage.
Each have its own specialization for weapons.

Weapons

Earth Warrior: Longsword, Light Blade, Axe, Mace
Earth Mage: Light Blade, Staves

Fire Warrior: Longsword, Light Blade, Axe, Mace
Fire Mage: Light Blade, Staves

Wind Warrior: Claws, Light Blades
Wind Mage: Light Blade, Staves, Bows

Water Warrior: Longsword, Light Blade, Axe, Mace
Water Mage: Mace, Staves

Each class will have access to "utility psynergy" which can be used outside of battle, some can also be used during battle. Because utility psynergy is important, even though most utility psynergy can be figured out by looking at the name, ill explain them now. Many utility psynergy will not be avilable until the appropriate level of experience.

One might ask, "Some of this stuff our combat psynergy can do" and to you I say, you're character is fairly new to the Adept game, and therfore does not have complete control over his element's psynergy yet, there will be npc's in this RP that will teach you control, and therfore you will learn the psynergies below if you do not already.

Name        Element      Description                                                                                             Available at Start
Move         Venus         Moves an object                                                                                     Yes
Avoid         Mercury      Lowers enounter rate of monsters                                                             No
Burst         Mars          Destroys a smaller object                                                                         No
Lift            Venus         Lifts and moves a small object a short distance                                          No
Catch        Venus         Grabs an object at a distance And brings it to the user                                 Yes
Cure         Venus         Heals about 50 HP                                                                                   Yes
Poison       Mercury      Same effect as an "Antidote"                                                                     Yes
Cyclone     Jupiter        Creates a light wind current to Clear the way of small objects                        No
Douse       Mercury      Puts out fires, fills things with water (Empty ponds, pots,etc)                         Yes
Force        Venus         Hits an object                                                                                          No
Frost         Mercury      Freezes an object                                                                                    Yes
Grind         Venus         Crushes large stone                                                                                 No
Growth       Venus        Causes plants to rapidly grow (Vines, trees, etc)                                          Yes
Halt           Jupiter        Stops an object from moving for a short time                                               No
Hover        Jupiter        Hovers in the air                                                                                       No
Lift            Venus         Perpetually holds an object in the air                                                           No
Mind read   Jupiter        Allows to to read the mind of someone you are touching Adepts can resist this.Yes
Parch        Mars           Evaporates water                                                                                     No
Pound       Mars           Slams an object into the ground                                                                  No
Retreat      Venus         Teleports the party to where they entered the dungeon                                  Yes
Reveal      Jupiter         Shows what the eyes cannot see                                                               No
Sand         Venus         Burrows into the sand, and allows the user to move aorund freely                   No
Teleport     Mars          Allows the part to teleport between discovered teleport circles                        No
Tremor      Venus         Creates a tremor to shake objects                                                              No
Whirlwind   Jupiter        Creates a small tornado that one can manipulate for a short period of time      Yes

Healing psynergy can be used outside of battle, but I found it redundant.

Depending on what element and fighting style you choose, you will be assigned a class.
Earth
Warrior: Squire class
Mage: Shrine Maiden class

Fire
Warrior: Guard Class
Mage: Fire Seer Class

Wind
Warrior: Beastling Class
Mage: Wind Seer Class

Water
Warrior: Mariner class
Mage: Water Seer class

Level up system
Each class, after a number of levels, gets a class upgrade.
For example, lets take a look at the squire class:
Squire
   \/
Knight
   \/
Gallant
   \/
Lord
   \/
Slayer

There are items in the world that one can find to change their character to a unique class.
There are also hidden classes that are assigned when one collects enough djinn of the right element.

Here is a chart for ALL classes.











Djinn
Djinn are scattered throughout the world, exactly 18 for each element. You can only hold a maximum of 9 djinn to yourself, and you can only hold as many djinn as the person with the least number of djinn in your party +1. For example, there are 4 (which there will be, we have enough) people in your party, 3 of them have 2 djinn, but the fourth only has one. The next djinn found must be given to the player with only one djinn. Afterwards, djinn are free game for whoever ifnds them.

Collecting djinn will boost your class if they are the same element as your character, as well as change it if you are not.

For example, a Squire class adept equips a mars djinn, that character is now a combination of fire and earth adept, they become a Brute class, and recieve access to some of both Fire and Earth Psynergy.

Of course, splitting yourself away from your home element will leave your character weaker than what they could be at that level if they remained specialized, but they now have access to a greater pool of psynergy. Mix and Match djinn to find a combination you like.

Djinn behaviour can be categorized in 3 ways; Set, Standby, and recover.

When a djinn is set, its elemental abilities affect the owner, boosting their current class or changing it, as well as permanently buffing them until their behaviour is changed. One can use a djinns ability on an enemy, and by doing this, it puts them in Standby.

For example, using the Venus Djinn "Flint" will cause you attack and do x2 damage for the turn.
When a djinn is in Standby, the player gets no equip bonus, and their class does not change. But, you will have access to summons.
The entire party can share djinn when in standby, and so, anyone can use any summon provided enough djinn are in standby mode. It is reccomened that you use summons in correlation to your element to do extra damage.

Summons utilize the power of the djinn for powerful spells that can exceed even the most powerful psynergy. When used, they put the djinn that were called into recovery. Recovery is the behaviour a djinn enters after a summon is used, each djinn will leave the recovery state, and switch into the set state when their "Recovery timer" equals zero.

Recovery timer exists so that your djinn arent sent into set at the same time.
For every djinn that is used in a summon, the recovery timer will increase by one for each corresponding djinn.

Example: you summon Ramses, which costs 2 Venus Djinn. Those djinn will enter recovery, one will have their recovery timer to be 1, while the other will be 2. These decrease over time, as the battle progressesm as well as travelling outside of battle.

This gives you a basic understanding of the class system. If you have any questions regarding the class system, utility psynergy, or djinn, please join me in the #LiveRP channel before Game Day and I'll be happy to explain if im present. Wailord, Frenchfry, and Jerry will also be able to explain.

                        HP    PP    Atk   Def   Agi   Lck

Silver                30     20      13      6     8      3

Mr.Pokemon      33     18      11      8     6      2

Wailord             28     24        8      4     11     4

St. Jimmy         29     21      11      5     10     4

Jerry                 29     21      12      5      9     4

Ruby                29     23        9      5      7     5

Frenchfry          30     19      11      7      6      3
« Last Edit: April 15, 2011, 06:37:52 PM by Jerry »
The thrill in playing a game does not come from our chances of winning. It is the weight and pressure of losing that fuels our fascination. It is why people challenge, why they gamble and why they compete. The adrenaline that comes from defying defeat is what motivates us.


Offline Jerry

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Re: Live RP info, stats, and classes
« Reply #1 on: April 15, 2011, 07:01:12 PM »
Okay, some of the summon list, since they are the most powerful attacks in the RP, but are the most costly.

Summon:                                   Requirement:
Venus Djinni                               1 Venus Djinni on standby
Jupiter Djinni                              1 Jupiter Djinni on standby
Mars Djinni                                1 Mars Djinni on standby
Mercury Djinni                            1 Mercury Djinni on standby
Ramses                                    2 Venus Djinn on standby
Atlanta                                      2 Jupiter Djinn on standby
Kirin                                          2 Mars Djinn on standby
Nereid                                       2 Mercury Djinn on standby
Cybele                                      3 Venus Djinn on standby
Procne                                      3 Jupiter Djinn on standby
Tiamat                                      3 Mars Djinn on standby
Neptune                                    3 Mercury Djinn on standby
Jugement                                  4 Venus Djinn on standby
Thor                                          4 Jupiter Djinn on standby
Meteor                                       4 Mars Djinn on standby
Boreas                                       4 Mercury Djinn on standby

Those are the basic ones. There are more to come ;)
I don't know if Silver plans on telling them now or not.
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Silver

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Re: Live RP info, stats, and classes
« Reply #2 on: April 16, 2011, 04:05:52 AM »
Okay, some of the summon list, since they are the most powerful attacks in the RP, but are the most costly.

Summon:                                   Requirement:
Venus Djinni                               1 Venus Djinni on standby
Jupiter Djinni                              1 Jupiter Djinni on standby
Mars Djinni                                1 Mars Djinni on standby
Mercury Djinni                            1 Mercury Djinni on standby
Ramses                                    2 Venus Djinn on standby
Atlanta                                      2 Jupiter Djinn on standby
Kirin                                          2 Mars Djinn on standby
Nereid                                       2 Mercury Djinn on standby
Cybele                                      3 Venus Djinn on standby
Procne                                      3 Jupiter Djinn on standby
Tiamat                                      3 Mars Djinn on standby
Neptune                                    3 Mercury Djinn on standby
Jugement                                  4 Venus Djinn on standby
Thor                                          4 Jupiter Djinn on standby
Meteor                                       4 Mars Djinn on standby
Boreas                                       4 Mercury Djinn on standby

Those are the basic ones. There are more to come ;)
I don't know if Silver plans on telling them now or not.

Not quite yet.

Though if you can Jerry, it owuld make my life easier if you switch to your original plan to be a Venus Warrior.
The thrill in playing a game does not come from our chances of winning. It is the weight and pressure of losing that fuels our fascination. It is why people challenge, why they gamble and why they compete. The adrenaline that comes from defying defeat is what motivates us.


Offline Monzta

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Re: Live RP info, stats, and classes
« Reply #3 on: April 16, 2011, 04:52:22 AM »
Neat :)

Offline Silver

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Re: Live RP info, stats, and classes
« Reply #4 on: April 16, 2011, 05:31:23 PM »
Game will be starting in 1hour, 30 minutes from when i make this post
The thrill in playing a game does not come from our chances of winning. It is the weight and pressure of losing that fuels our fascination. It is why people challenge, why they gamble and why they compete. The adrenaline that comes from defying defeat is what motivates us.