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Author Topic: [Game] Some 'unanimated' battle  (Read 63936 times)

Offline Darkstar64

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Re: [Game] Some 'unanimated' battle
« Reply #135 on: March 26, 2010, 06:22:00 PM »
Alright, Starmie, use Rapid Spin under the water underneath Spiritomb!

A giant whirlpool was created.

Now break the ice!

Starmie broke the ice underneath Spiritomb, making Spiritomb fall into the whirlpool.

Now, Freeze the whirlpool!

Starmie and Spiritomb are now trapped inside a cone-shaped crevasse.

Offline Jerry

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Re: [Game] Some 'unanimated' battle
« Reply #136 on: March 26, 2010, 06:30:17 PM »
Oh no! Spiritomb! :(

Spiritomb is frozen solid!

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb) [moves: Flame Wheel]

Darkmage: Starmie (72% HP) [moves:Brine, Giga Impact, Ice Beam, Rapid Spin]

Kuixta: Alakazam @ Dead

Jerry: Spiritomb (70% HP) [moves: Double Team, Ominous wind, Pain Split, Protect] {Atk, Def, SpAtk, SpDef, Spd raised by 2, evasiveness raised by 3}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos, hit by Quilava's Flame Wheel) [moves: Hail]

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {Asleep}
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Darkstar64

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Re: [Game] Some 'unanimated' battle
« Reply #137 on: March 26, 2010, 06:54:22 PM »
Starmie, use Rapid Spin!

By vibrating really fast, Starmie escaped it's Icy entrapment.

Hurry, use FALLING STAR!!!

Details for falling star are on a previous page.

Offline Jerry

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Re: [Game] Some 'unanimated' battle
« Reply #138 on: March 26, 2010, 07:26:25 PM »
Spiritomb, use Ultimate Ominous wind with all your might as soon as Starmie comes and breaks the ice!
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Darkstar64

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Re: [Game] Some 'unanimated' battle
« Reply #139 on: March 26, 2010, 08:00:14 PM »
Spiritomb was impacted by an enormous icy explosion along with many pointed icicles puncturing his...umm...body?

Offline Jerry

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Re: [Game] Some 'unanimated' battle
« Reply #140 on: March 26, 2010, 08:20:33 PM »
While Starmie got the boosted Ultimated Ominous wind on its gem!

Both fell down...

Go Sceptile and use Sunny Day!

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb) [moves: Flame Wheel]

Darkmage: Starmie (72% HP) [moves:Brine, Giga Impact, Ice Beam, Rapid Spin]

Kuixta: Alakazam @ Dead

Jerry: Sceptile (Full Health) [moves: Sunny Day]

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos, hit by Quilava's Flame Wheel) [moves: Hail]

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {Asleep}
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Darkstar64

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Re: [Game] Some 'unanimated' battle
« Reply #141 on: March 27, 2010, 07:42:01 PM »
I finally fainted that Spiritomb!

Alright, Go Honchkrow! Use Perish Song!

Well, this is lovely! Everyone has to die in 3 turns! No-one can switch out and no-one has the sound-proof ability!!

Offline Jerry

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Re: [Game] Some 'unanimated' battle
« Reply #142 on: March 28, 2010, 09:38:36 AM »
Sceptile, use Dig! Quick!

Sceptile was unaffected.

1st Turn following Perish Song

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb) [moves: Flame Wheel] {heard Perish Song}

Darkmage: Honchkrow (Full Health) [moves: Perish Song] {heard Perish Song}

Kuixta: Alakazam @ Dead

Jerry: Sceptile (Full Health) [moves: Sunny Day]

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos, hit by Quilava's Flame Wheel) [moves: Hail] {heard Perish Song}

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {heard Perish Song}
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Darkstar64

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Re: [Game] Some 'unanimated' battle
« Reply #143 on: March 28, 2010, 11:29:28 PM »
You know, Digging doesn't really mean you didn't hear it.
And just to make sure you heard Honchkrow's wonderful song...

"Honchkrow, combine Perish Song, Screech, and Uproar to create...

Bloody Scream!!

Bloody Scream:
Type-Unknown
Power-00
Accuracy-Never misses
Details-The user lets out a blood-curdling scream that is possibly fatal to another pokemon's health, and occasionally causing deaffness. The scream carries the essence of Death himself trying to bring more pokemon souls to his realm. Fortunatelly, the pokemon only faints and sometimes gets injuries to an opponents ears. All pokemon hearing this (doesn't miss no matter what) will faint in 6 turns. Negates the effect of any other Perish song, scaring away the being that faints the pokemon after perish song is used.

Offline Jerry

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Re: [Game] Some 'unanimated' battle
« Reply #144 on: March 30, 2010, 04:10:44 PM »
Sceptile, use Detect now!

Sceptile protected itself!

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb) [moves: Flame Wheel] {heard Bloody Scream}

Darkmage: Honchkrow (Full Health) [moves: Perish Song] {heard Bloody Scream}

Kuixta: Alakazam @ Dead

Jerry: Sceptile (Full Health) [moves: Sunny Day, Dig, Detect]

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos, hit by Quilava's Flame Wheel) [moves: Hail] {heard Bloody Scream}

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {heard Bloody Scream}
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Darkstar64

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Re: [Game] Some 'unanimated' battle
« Reply #145 on: March 31, 2010, 02:58:37 AM »
You can't avoid sound. Plus detect wouldn't work because what good would be sensing an attack that is already being aimed at you? AND detecting a scream doesn't mean you protect yourself from hearing it.

Offline Jerry

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Re: [Game] Some 'unanimated' battle
« Reply #146 on: April 01, 2010, 08:26:31 AM »
Sceptile couldn't help hearing the Bloody Scream...

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb) [moves: Flame Wheel] {heard Bloody Scream}

Darkmage: Honchkrow (Full Health) [moves: Perish Song] {heard Bloody Scream}

Kuixta: Alakazam @ Dead

Jerry: Sceptile (Full Health) [moves: Sunny Day, Dig, Detect]{heard Bloody Scream}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos, hit by Quilava's Flame Wheel) [moves: Hail] {heard Bloody Scream}

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {heard Bloody Scream}
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Duke

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Re: [Game] Some 'unanimated' battle
« Reply #147 on: April 14, 2010, 11:25:11 PM »
Go Ninetales!  Use Flamethrower on Sceptile!
It's time to kick ass and chew bubble gum, and I'm all out of gum

http://www.youtube.com/watch?v=dvbhz8_N6-0

Smell ya later!

Offline DarK_SouL

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Re: [Game] Some 'unanimated' battle
« Reply #148 on: April 16, 2010, 02:15:43 AM »
Quilava use Flare Aura on Sceptile!!!

Move:Flare Aura
Type:Fire
Damage:80
Accuracy:100
Def:the user sends out an Aura of fiery (angry) thoughts hurting the foe.

I know i ripped off dark blast but you know i felt like it.
Friend DarkerSou1 on Xbox Live, tell me who you is tho.



Offline Jerry

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Re: [Game] Some 'unanimated' battle
« Reply #149 on: April 19, 2010, 07:04:44 PM »
Quick Sceptile, dodge both attacks with dig and attack Ninetales!

~~~~
ChaosControl: Quilava (Full Health - Hit by Ominous wind of Spiritomb) [moves: Flame Wheel] {heard Bloody Scream}

Darkmage: Honchkrow (Full Health) [moves: Perish Song] {heard Bloody Scream}

Kuixta: Alakazam @ Dead

Jerry: Sceptile (Full Health) [moves: Sunny Day, Dig, Detect]{heard Bloody Scream}

Boyben10: Shedinja @ Fainted

Daystar: Absol @ Fainted

Sora: Leafeon @ Fainted

Donnie: Castform (Hit by Thunder of Blissey and Flamethrower of Togekiss and swift of Ampharos and Star Shocker of Ampharos, hit by Quilava's Flame Wheel) [moves: Hail] {heard Bloody Scream}

SpaceDuck420: Miltank (12% HP) [moves: Zen Headbutt] {heard Bloody Scream}

Duke: Ninetales (Full HP) [moves: Flamethrower]
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...