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Author Topic: variousness (many ideas)  (Read 3318 times)

Offline seraphlare

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variousness (many ideas)
« on: January 22, 2011, 02:30:40 AM »
hello im new and kinda shy at the moment, well i saw this forums and thought of bunches of things i have found on other MMOs, i wanted to suggest them

1:guilds: yeah, who doesn't know about guilds? being able to make trainer guilds in which people can get together with similiar interest and chat and battle and such

2:customization:  ya know, customize your charachters appearance like hair and stuffs, even name the type of trainer i.e. awesome trainer, water specialist, bug idealist, etc.

3:marriage and adoption: yeah >.> making families and such, sim iliar to guilding but its a fammily, maybe even enable family houses, marriage between older players only! i think... even family request, make friends sisters and cousins and such

4:no HMs!!!>:o: i know the games require HMs to get places but this prohibits efficient training b/c you have to make sure your pokemon know certain moves when it could mess up the moveset that one HM, i mean keep them as moves though xD

5: dunno out of ideas xD i had more just forgot :o :D ;) :)

Offline DivineX

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Re: variousness (many ideas)
« Reply #1 on: January 22, 2011, 02:35:36 AM »
USE THE SEARCH! 1 and 2 already in there, and families? wtf?
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Offline LeoReborn

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Re: variousness (many ideas)
« Reply #2 on: January 22, 2011, 03:01:40 AM »
As DivineX said:

1+2 are in, 3,4,5, are just terrible ideas.

HMs are meant to add another varible to the puzzle elements.

Marriage/Adoption= Good Idea, yes, for this game, no

Someone lock this thread, please.
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Offline Jerry

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Re: variousness (many ideas)
« Reply #3 on: January 22, 2011, 07:16:58 AM »
4. The Team is already planning a system to replace HMs.

One idea is, for example: Wild pokemon in the area would be so strong that you won't be able to go through.

This is still being worked on though.
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