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Poll

All in favor of letting time pass say I!

I!
3 (75%)
Eye!
0 (0%)
Aye!
0 (0%)
Que?
0 (0%)
I heard you wanted time to pass. Nope.
1 (25%)

Total Members Voted: 4

Author Topic: [OOCC] Rising Legends  (Read 236391 times)

Offline Jerry

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Re: [OOCC] Rising Legends
« Reply #360 on: October 15, 2011, 07:05:18 PM »
I removed the random poster's post, but I can't send in a warning...

Next time, you can still report the post. But try doing it only once, like... when you report the post, say it here so that others know you have already reported it and needs not be reported again :)
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...

Offline Aquashin

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Re: [OOCC] Rising Legends
« Reply #361 on: October 16, 2011, 02:08:11 AM »
have to go to sleep soon today, tomorow i have a airsoft game so i have to get up early, cya all tomorow
Im a girl, not a guy... and pleasse call me Aqua , a Pachirisu lover^^

Offline Darkstar64

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Re: [OOCC] Rising Legends
« Reply #362 on: October 16, 2011, 04:41:30 AM »
'Night Aqua!

Offline NexosYourGayBestFriend96

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Re: [OOCC] Rising Legends
« Reply #363 on: October 16, 2011, 05:22:21 AM »
As soon as you all awaken... you will see the most epic pokemon fight of the century of me vs the boss.
. . .

Offline Desbear

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Re: [OOCC] Rising Legends
« Reply #364 on: October 16, 2011, 05:33:57 AM »
*bangs head on keyboard* you know now that there is pretty much no team rocket I have some ideas that took awhile to develop that are down the drain, and you jsyt made most other posts in the RP that were trying to get to the war part useless.....
TRANSMISSION_END

Offline NexosYourGayBestFriend96

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Re: [OOCC] Rising Legends
« Reply #365 on: October 16, 2011, 05:40:39 AM »
Oh... I went overboard didnt I?  :-[

Well I'm going to let everyone else see it and put in a vot wether I should delete it or not, cuz that took alot of work to post. If most of us have a problem with it, I wont mind deleting or editing.
. . .

Offline Desbear

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Re: [OOCC] Rising Legends
« Reply #366 on: October 16, 2011, 05:45:12 AM »
I am saying you need to delete it, I am saying you may want the boss to come back so the story can continue.
TRANSMISSION_END

Offline Darkstar64

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Re: [OOCC] Rising Legends
« Reply #367 on: October 16, 2011, 05:48:30 AM »
First off, this entire post ruins a lot of ideas and plans that other people had. Second, I didn't even get to help with this at all, considering I was controlling 3 knights who were helping you. Third, you seemed to forget that 2 knights went with you, and then you battled ALONE. Finally, Tepig can't learn Thunder punch or Mach punch. You COULD however do Pignite.

Overall, I think you put a LOT of effort into this post, and I like that, but maybe you should section it off into parts, so that other people...

A. Get to use some of their ideas and
B. Get to help in this entire battle.

So maybe save some of the post, and put in parts as we go along.

Edit: Aren't we also forgetting that there is still another base?

On the other hand, it seems like with how this is going, we're finishing the point of this entire RP within the course of only a couple pages of posts. Maybe we should lose the battle?
« Last Edit: October 16, 2011, 05:51:23 AM by Darkstar64 »

Offline NexosYourGayBestFriend96

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Re: [OOCC] Rising Legends
« Reply #368 on: October 16, 2011, 05:52:45 AM »
Alright, but give me a minute, my computers being a *EFF*er right now.
. . .

Offline NexosYourGayBestFriend96

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Re: [OOCC] Rising Legends
« Reply #369 on: October 16, 2011, 05:57:23 AM »
Should the RP really end in Kanto? What if something happens in Jhoto that we may need to fix, like a new evil organization spreading there. And I edited, now theres plently of places pleople can help at, and it leaves some suspense of a "father and son" final battle, not the final battle in the RP, just the final battle between them.
. . .

Offline Darkstar64

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Re: [OOCC] Rising Legends
« Reply #370 on: October 16, 2011, 06:54:03 AM »
I know, but this RP (like the last one) has become more about Team Rocket. If we take them out right away, the point of this RP isn't here anymore. I was hoping to get more trainers to avoid this, so it would be more like an adventure, less of taking down Team Rocket. But I honestly think that what we have now is better than the first try at this RP...

Anyway, the point is I think we shouldn't 'solve the conflict' this soon.

Edit: Let's leave the story as it is for Today/tonight, so that other people get a chance to have their input.

Offline Tickles

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Re: [OOCC] Rising Legends
« Reply #371 on: October 16, 2011, 07:45:13 AM »
We can get rid of team rocket now, and then go to the adventuring part. Something else could pop up, like lugia said, and you could decide what it is Darkstar. Think of it this way, Latias would be safe, and Serperior can finally show her the world. I'm planning on having Altair retire from the knights to do some solo training after the conflict, maybe help the knights get noticed in Johto. I'm sure it will all flow from there. Lugia, try not to end the conflict so soon so I can do what I'm trying to do as well. Don't forget that me and meowth are also trying to do something as well.
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Offline Desbear

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Re: [OOCC] Rising Legends
« Reply #372 on: October 16, 2011, 08:15:36 AM »
Yeah, I had something epic for celebi to do.
TRANSMISSION_END

Offline NexosYourGayBestFriend96

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Re: [OOCC] Rising Legends
« Reply #373 on: October 16, 2011, 03:40:33 PM »
Actualy, to tell the truth I dont plan on winning at all, i'm thinking of something like he loses because of the boss showing his true power. Then mabye I can try retiring from the knights and starting over as a normal trainer in Jhoto to try and find his true power.
. . .

Offline Mr. Fox

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Re: [OOCC] Rising Legends
« Reply #374 on: October 16, 2011, 03:43:36 PM »
Even if Rocket dies Rex won't stop till he has your heart on a platter Cortex. 8)