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Author Topic: Effects of abilities in the field.  (Read 3270 times)

Offline Jerry

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Effects of abilities in the field.
« on: February 17, 2010, 07:07:19 PM »
I wonder if you'll be including the field abilities of pokemon. All of it started in Emerald.

Cute Charm field effect: Boosts chances to get opposite gender pokemon.
Sticky hold: Eases using the rod for fishing.
Intimidate: Reduces chances to encounter pokemon.
Hustle: Increases chances to get higher level pokemon.

And some others I forgot...

I know it might be new to some, I'm just putting my 2 cents :)
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Offline Mr_Dark

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Re: Effects of abilities in the field.
« Reply #1 on: February 18, 2010, 07:37:30 PM »
No we're not going to use these default abilities. Please read our topic about EV/Ability Replacement for more information out our new system.
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Offline Jerry

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Re: Effects of abilities in the field.
« Reply #2 on: February 18, 2010, 07:56:12 PM »
Ok, I'll have a look as soon as the new EV/Ability Replacement is out.

Wait, I think I missed a point... does that mean pokemon will have whole new abilities?

eg. Starters - no longer 'Blaze, Torrent, Overgrow' Abilities, etc?
No one can go back and change a bad beginning; but anyone can start now and create a successful ending.
If a problem can be solved, no need to worry about it. If it cannot be solved what is the use of worrying?

Currently playing Pokemon XY/ORAS/Shuffle and Clash of Clans and testing out PokemonRevolutionOnline and Dragonmon Hunter....
Also, forum notification emails are not getting in my inbox... again...