Ok guys lets try something new and hopefully entertaining. I'm Gonna try and make a real Game out of this post
.
First Of all the simple rules (you'll understand them later)
1. No double kill
2. Don't Cheat Your Stats
3. No Double posting
4. You Can't Buy more than 1 Item in a city.
5. You cannot shop in the same city 2 times in a row. (go in city, leave city go back to same city)[You need to go to the other one]
How to play:
1. Chose any Pokemon anyone (but you cannot chose the same then another player.
2. You Start with 10 stat points , you must Put them into your stats.
-Attack == You will add your post first number (6=6 34=3 1634=1) To your attac, if its greater then your opponents deffence, you can deal dommage.
-Def == You can defend against attacks.
-Sp.Att == This uses your element. (water,fire,dragon,etc.) You get bonus if you have type advantage +3 (used like attack otherwize)
-Sp.Def == Defends against special attacks.
-Speed == the highest speed attacks first.
-Damage == reduse the life of your enemie by the number showed if your attack is successfull
-Healt == Your HP.
3.Start anywhere on the border of the map bellow.
4.When you Post, Give the post number your at. It will alow you to move in game.
Now here are the special movements.
-The last number tells the number of steps you can move (up down left right diagonal)
-If it ends by 1, you can cross a river.
-If it ends by a 2 4 6 or 8, you can go in Forests.[Teal hard to see F in map]
-if it ends by 3 5 7 or 9, you can go in the hard Ground.[Yellow G in map]
-If your Beside a Town, you can enter it with a 0, els, you get 2 gold for a post ending by 0
-If you have doubbles (11 22 33 112 1109) you can acces the rare Red M in map.
5. Earn Exp Depending on the tile you stoped on.
-Green T Gives 1 exp and 1 G
-Yellow G Gives 3 exp and 0 G
-Teal F Gives 0 exp and 3G
-Red M Gives 5 exp and 5 G
You Will Need 10 Exp to level (never changing)
When you level, you get 2 free stat points.
6.Buy items to get stronger.
X attack: 25 Gives +2 att to stats
X deffence: 25 Gives +2 def to stats
X Speed: 30 Gives +2 to speed
X Sp att: 30 Gives +2 to Sp.att
X sp def: 30 Gives +2 to sp.def
Trowing stick: 35 Gives +1 to domage
Big Apples: 35 Gives +1 Healt
Oran Berry: 3 Recover +1 to healt
Blue Stone: 100
Green Stone: 150
Yellow Stone: 250
Red Stone: 500
7.Fight other players
To fight someone els, you need to get on the same tile. Now the battle will be made simple Since you can't bolt post on the same post, you do the maths:
First the best speed starts, Now you need to know your post number and your enemies last post number.
Use first number + Attack (or sp. att) if the addition's number is greater then the defence of the defender, you substract the domage done to the other's hp.
When a player is defeated, the winner gets all of the loser's money, and stones.
The loser gets half its hp back (he can heal in towns by colecting money.)
8.to win, you must have all the 4 stones. if you have all the 4 stones with you, you win.
It took me forever to do the map bellow and this tread all toggeter, so i hope it actully works and can be fun.
If you have any ideals or sugestion to get this out of my head game, please say it in a post bellow, between ** So we know its not in game.
Now please this is all i want in a post.
1. character sheet;
<Pkm name>
Stats:
att <>
Def <>
Sp.att<>
sp.def<>
speed<>
Dom<>
Life<>
Money<>
exp<>
2.
Map position before and after your turn <> -> <>
3.if you want to make it interesting, add a little Comportoment to your character (like a mini RP)
[replace <> by numbers]
Map:
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 | 22 | 23 | 24 | 25 |
A= | T | F | R | T | C | T | T | T | T | T | T | T | T | T | T | F | F | F | F | F | F | T | T | T | T |
B= | T | T | R | T | T | T | T | T | T | T | T | T | T | T | T | T | F | F | F | F | T | T | T | T | T |
C= | T | T | T | R | T | T | T | G | T | T | M | T | T | T | T | T | T | F | F | T | T | T | T | T | T |
D= | T | T | T | R | T | T | T | T | T | T | T | T | T | T | T | T | T | T | T | T | T | T | T | T | T |
E= | T | T | T | T | R | R | R | T | T | T | T | T | T | T | T | T | T | G | T | T | T | T | T | F | T |
F= | T | T | T | T | T | T | T | R | T | T | T | T | R | R | T | T | T | T | T | T | T | T | T | M | T |
G= | T | T | T | T | T | T | T | R | R | T | T | R | G | T | R | T | T | T | T | T | T | T | T | T | T |
H= | F | F | T | T | T | T | T | T | T | R | R | T | T | T | R | T | T | T | R | R | R | T | T | T | T |
I= | F | F | F | T | T | T | T | T | T | T | T | T | T | T | T | R | T | R | T | C | T | R | R | F | T |
J= | F | F | F | F | T | T | T | T | G | T | T | T | T | M | F | T | T | T | T | T | T | T | R | T | T |