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Author Topic: HM Slot  (Read 21939 times)

Offline Dellancher

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HM Slot
« on: February 03, 2010, 11:18:35 PM »
I think it would be pretty cool if each pokemon could have one HM spot.  What I mean is aside from the four moves it may learn, it should have one slot only for HM's.  The HM could not be removed or changed once placed in there and could only be used outside of battle.  If you want to give a pokemon two HM's then you would have to sacrifice one of regular four move slots for the seond HM and this one could be used in battle. 

I'm sure pesky HM's have ruined some great storyline teams and when you're toward the end of the storyline, an HM slave sacrifices a slot for powerful team of six.

Just a suggestion...
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Offline DarK_SouL

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Re: HM Slot
« Reply #1 on: February 03, 2010, 11:19:57 PM »
great idea ive always thought they should do that  ;)
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Offline Draagn

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Re: HM Slot
« Reply #2 on: February 03, 2010, 11:45:37 PM »
It should be two and it should be replaceable I mean my flygon had fly and cut so just one wouldn't cut it (pun intended)

Offline Dellancher

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Re: HM Slot
« Reply #3 on: February 03, 2010, 11:50:32 PM »
It should be two and it should be replaceable I mean my flygon had fly and cut so just one wouldn't cut it (pun intended)

This kind of defeats the purpose of HM's though... they should be somewhat demanding with the one slot being just enough to cut the cost a little bit

And I like the pun ;)
i never sleep, because sleep is the cousin of death

                                     --nasty nas in yo' area

don't be humble, you're not that great

Offline Draagn

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Re: HM Slot
« Reply #4 on: February 03, 2010, 11:55:58 PM »
I know the pun is awesome but I am still standing firm with my take on your idea

Offline Flawless

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Re: HM Slot
« Reply #5 on: February 04, 2010, 12:01:08 AM »
I like the idea because I remember when It took me hours to decide what to replace with the HM but I agree with Draagn. We should have two but two would be the limit.
If tomatoe is a fruit would ketchup be a jam?

Offline Draagn

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Re: HM Slot
« Reply #6 on: February 04, 2010, 12:06:46 AM »
Thank you flawless...All I have to say is TOLD YOU SO!!!!!!!!  ;D

Anyway I think that like flawless said two would be the limit.

Offline Dellancher

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Re: HM Slot
« Reply #7 on: February 04, 2010, 12:15:07 AM »
Geez how many HM's are you planning on diming out to each pokemon?
i never sleep, because sleep is the cousin of death

                                     --nasty nas in yo' area

don't be humble, you're not that great

Offline Draagn

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Re: HM Slot
« Reply #8 on: February 04, 2010, 12:17:57 AM »
72

Offline Dracoules

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Re: HM Slot
« Reply #9 on: February 04, 2010, 12:23:39 AM »
Thank you.
That idea is seriously good.
Seriously
I'm sick of HMs
Yeah, I know right?

Offline Draagn

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Re: HM Slot
« Reply #10 on: February 04, 2010, 12:33:56 AM »
It is an awesome idea and I think you should post more of them keep them coming

Offline Urmel

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Re: HM Slot
« Reply #11 on: February 04, 2010, 12:59:21 AM »
We're already talking about just changing HM's to "abilities" so they won't have to be put in any attack slot. The HM's will just become normal moves.

Offline Impwadman

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Re: HM Slot
« Reply #12 on: February 04, 2010, 01:28:51 AM »
Great idea Urmel. Now people will be able to mix and match with their HMs and TMs but if they want to replace a TM with an HM they can.
            

Offline Socrates

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Re: HM Slot
« Reply #13 on: February 04, 2010, 03:37:30 AM »
Like the idea Dellancher. I disagree with Draagn because HM should have some type of demand to them and one slot for an HM is good. Ex. With a water type, I like using the move Surf, so I'll sacrifice one of his moves for that, but then there is whirlpool, or waterfall which arent very good attacks, so they would be put in the HM slot. Great idea!! :)
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Offline recneps

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Re: HM Slot
« Reply #14 on: February 04, 2010, 04:15:15 AM »
Dellancher, as much merit as your idea has, it takes away from the strategy and classic feel of the pokemon games. The point is for the trainer to have to make the tough choice about not only which pokemon in the party to teach it to, but also the move to replace for the HM to occupy permanently in his/her move set. They then added the "move deleter" (Gold/Silver/Crystal) to unlearn the HM for the sole purpose of adding backwards compatibility to first gen Red/Blue/Yellow. In conclusion, the addition of an HM slot would be tacky and unconventional to any pokemon game, hand-held or MMO.